class_pointmesh.rst 2.6 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PointMesh.xml.
  6. .. _class_PointMesh:
  7. PointMesh
  8. =========
  9. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Mesh with a single point primitive.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A **PointMesh** is a primitive mesh composed of a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with particle systems, but can also be used as a cheap way to render billboarded sprites (for example in a point cloud).
  15. In order to be displayed, point meshes must be used with a material that has a point size. The point size can be accessed in a shader with the ``POINT_SIZE`` built-in, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting the :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>` properties.
  16. \ **Note:** When using point meshes, properties that normally affect vertices will be ignored, including :ref:`BaseMaterial3D.billboard_mode<class_BaseMaterial3D_property_billboard_mode>`, :ref:`BaseMaterial3D.grow<class_BaseMaterial3D_property_grow>`, and :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
  17. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  18. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  19. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  20. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  21. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  22. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  23. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  24. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  25. .. |void| replace:: :abbr:`void (No return value.)`