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Update TextEdit to use center alignment for inline objects

Updated to use center alignment instead of top to avoid shifting the line of text up when adding an object.
aaronp64 hace 1 mes
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commit
019f4ab403
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. 2 2
      scene/gui/text_edit.cpp

+ 2 - 2
scene/gui/text_edit.cpp

@@ -312,7 +312,7 @@ void TextEdit::Text::invalidate_cache(int p_line, bool p_text_changed) {
 					float width_ratio = info["width_ratio"];
 					String left_string = text_with_ime.substr(from, start - from);
 					text_line.data_buf->add_string(left_string, font, font_size, language);
-					text_line.data_buf->add_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_TOP, 0);
+					text_line.data_buf->add_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_CENTER, 0);
 					from = start;
 				}
 			}
@@ -329,7 +329,7 @@ void TextEdit::Text::invalidate_cache(int p_line, bool p_text_changed) {
 				}
 				Dictionary info = key;
 				float width_ratio = info["width_ratio"];
-				text_line.data_buf->resize_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_TOP, 0);
+				text_line.data_buf->resize_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_CENTER, 0);
 			}
 		}
 	}