فهرست منبع

Update TextEdit to use center alignment for inline objects

Updated to use center alignment instead of top to avoid shifting the line of text up when adding an object.
aaronp64 3 هفته پیش
والد
کامیت
019f4ab403
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 2 2
      scene/gui/text_edit.cpp

+ 2 - 2
scene/gui/text_edit.cpp

@@ -312,7 +312,7 @@ void TextEdit::Text::invalidate_cache(int p_line, bool p_text_changed) {
 					float width_ratio = info["width_ratio"];
 					String left_string = text_with_ime.substr(from, start - from);
 					text_line.data_buf->add_string(left_string, font, font_size, language);
-					text_line.data_buf->add_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_TOP, 0);
+					text_line.data_buf->add_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_CENTER, 0);
 					from = start;
 				}
 			}
@@ -329,7 +329,7 @@ void TextEdit::Text::invalidate_cache(int p_line, bool p_text_changed) {
 				}
 				Dictionary info = key;
 				float width_ratio = info["width_ratio"];
-				text_line.data_buf->resize_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_TOP, 0);
+				text_line.data_buf->resize_object(info, Vector2(font_height * width_ratio, font_height), INLINE_ALIGNMENT_CENTER, 0);
 			}
 		}
 	}