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Ability for Light2D to use a proxy texture, fixes #17067

Juan Linietsky %!s(int64=7) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1591,6 +1591,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
 					if (!t) {
 						glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
 					} else {
+						t = t->get_ptr();
 
 						glBindTexture(t->target, t->tex_id);
 					}