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Fix wrong Wayland path if building with opengl3=no

Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
Matias N. Goldberg 11 kuukautta sitten
vanhempi
commit
0818408db5
1 muutettua tiedostoa jossa 1 lisäystä ja 1 poistoa
  1. 1 1
      platform/linuxbsd/wayland/display_server_wayland.cpp

+ 1 - 1
platform/linuxbsd/wayland/display_server_wayland.cpp

@@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
 			driver_found = true;
 		}
 	}
+#endif // GLES3_ENABLED
 
 	if (!driver_found) {
 		r_error = ERR_UNAVAILABLE;
 		ERR_FAIL_MSG("Video driver not found.");
 	}
-#endif // GLES3_ENABLED
 
 	cursor_set_shape(CURSOR_BUSY);