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Fix wrong Wayland path if building with opengl3=no

Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
Matias N. Goldberg hai 11 meses
pai
achega
0818408db5
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      platform/linuxbsd/wayland/display_server_wayland.cpp

+ 1 - 1
platform/linuxbsd/wayland/display_server_wayland.cpp

@@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
 			driver_found = true;
 		}
 	}
+#endif // GLES3_ENABLED
 
 	if (!driver_found) {
 		r_error = ERR_UNAVAILABLE;
 		ERR_FAIL_MSG("Video driver not found.");
 	}
-#endif // GLES3_ENABLED
 
 	cursor_set_shape(CURSOR_BUSY);