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Fixed issue #11893 (SpinBox Capturing mouse)
To prevent the SpinBox from capturing mouse, added a "drag.allowed"
variable that is set to true only when clicking inside the control.
Entering the control with the left mouse button pressed will not
trigger drag anymore.

Also modified the value update code when dragging so it does not
modify the base_val.

Rodolphe Suescun 7 년 전
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0838eca063
2개의 변경된 파일13개의 추가작업 그리고 25개의 파일을 삭제
  1. 11 23
      scene/gui/spin_box.cpp
  2. 2 2
      scene/gui/spin_box.h

+ 11 - 23
scene/gui/spin_box.cpp

@@ -110,6 +110,9 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 				range_click_timer->start();
 
 				line_edit->grab_focus();
+
+				drag.allowed = true;
+				drag.capture_pos = mb->get_position();
 			} break;
 			case BUTTON_RIGHT: {
 
@@ -133,14 +136,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 		}
 	}
 
-	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
-
-		//set_default_cursor_shape(CURSOR_VSIZE);
-		Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
-		drag.mouse_pos = cpos;
-	}
-
-	if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == 1) {
+	if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
 
 		//set_default_cursor_shape(CURSOR_ARROW);
 		range_click_timer->stop();
@@ -150,32 +146,24 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			warp_mouse(drag.capture_pos);
 		}
+		drag.allowed = false;
 	}
 
 	Ref<InputEventMouseMotion> mm = p_event;
 
-	if (mm.is_valid() && mm->get_button_mask() & 1) {
-
-		Vector2 cpos = mm->get_position();
+	if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
 
 		if (drag.enabled) {
 
-			float diff_y = drag.mouse_pos.y - cpos.y;
-			diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
-			diff_y *= 0.1;
-
-			drag.mouse_pos = cpos;
-			drag.base_val = CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max());
-
-			set_value(drag.base_val);
-
-		} else if (drag.mouse_pos.distance_to(cpos) > 2) {
+			drag.diff_y += mm->get_relative().y;
+			float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
+			set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
+		} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
 
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 			drag.enabled = true;
 			drag.base_val = get_value();
-			drag.mouse_pos = cpos;
-			drag.capture_pos = cpos;
+			drag.diff_y = 0;
 		}
 	}
 }

+ 2 - 2
scene/gui/spin_box.h

@@ -54,10 +54,10 @@ class SpinBox : public Range {
 
 	struct Drag {
 		float base_val;
+		bool allowed;
 		bool enabled;
-		Vector2 from;
-		Vector2 mouse_pos;
 		Vector2 capture_pos;
+		float diff_y;
 	} drag;
 
 	void _line_edit_focus_exit();