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Fixed issue #11893 (SpinBox Capturing mouse)
To prevent the SpinBox from capturing mouse, added a "drag.allowed"
variable that is set to true only when clicking inside the control.
Entering the control with the left mouse button pressed will not
trigger drag anymore.

Also modified the value update code when dragging so it does not
modify the base_val.

Rodolphe Suescun 7 years ago
parent
commit
0838eca063
2 changed files with 13 additions and 25 deletions
  1. 11 23
      scene/gui/spin_box.cpp
  2. 2 2
      scene/gui/spin_box.h

+ 11 - 23
scene/gui/spin_box.cpp

@@ -110,6 +110,9 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 				range_click_timer->start();
 				range_click_timer->start();
 
 
 				line_edit->grab_focus();
 				line_edit->grab_focus();
+
+				drag.allowed = true;
+				drag.capture_pos = mb->get_position();
 			} break;
 			} break;
 			case BUTTON_RIGHT: {
 			case BUTTON_RIGHT: {
 
 
@@ -133,14 +136,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 		}
 		}
 	}
 	}
 
 
-	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
-
-		//set_default_cursor_shape(CURSOR_VSIZE);
-		Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
-		drag.mouse_pos = cpos;
-	}
-
-	if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == 1) {
+	if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
 
 
 		//set_default_cursor_shape(CURSOR_ARROW);
 		//set_default_cursor_shape(CURSOR_ARROW);
 		range_click_timer->stop();
 		range_click_timer->stop();
@@ -150,32 +146,24 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
 			warp_mouse(drag.capture_pos);
 			warp_mouse(drag.capture_pos);
 		}
 		}
+		drag.allowed = false;
 	}
 	}
 
 
 	Ref<InputEventMouseMotion> mm = p_event;
 	Ref<InputEventMouseMotion> mm = p_event;
 
 
-	if (mm.is_valid() && mm->get_button_mask() & 1) {
-
-		Vector2 cpos = mm->get_position();
+	if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
 
 
 		if (drag.enabled) {
 		if (drag.enabled) {
 
 
-			float diff_y = drag.mouse_pos.y - cpos.y;
-			diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
-			diff_y *= 0.1;
-
-			drag.mouse_pos = cpos;
-			drag.base_val = CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max());
-
-			set_value(drag.base_val);
-
-		} else if (drag.mouse_pos.distance_to(cpos) > 2) {
+			drag.diff_y += mm->get_relative().y;
+			float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
+			set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
+		} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
 
 
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
 			drag.enabled = true;
 			drag.enabled = true;
 			drag.base_val = get_value();
 			drag.base_val = get_value();
-			drag.mouse_pos = cpos;
-			drag.capture_pos = cpos;
+			drag.diff_y = 0;
 		}
 		}
 	}
 	}
 }
 }

+ 2 - 2
scene/gui/spin_box.h

@@ -54,10 +54,10 @@ class SpinBox : public Range {
 
 
 	struct Drag {
 	struct Drag {
 		float base_val;
 		float base_val;
+		bool allowed;
 		bool enabled;
 		bool enabled;
-		Vector2 from;
-		Vector2 mouse_pos;
 		Vector2 capture_pos;
 		Vector2 capture_pos;
+		float diff_y;
 	} drag;
 	} drag;
 
 
 	void _line_edit_focus_exit();
 	void _line_edit_focus_exit();