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@@ -152,7 +152,7 @@ Vector3 GodotWorldBoundaryShape3D::get_moment_of_inertia(real_t p_mass) const {
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void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) {
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plane = p_plane;
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- configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
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+ configure(AABB(Vector3(-1e15, -1e15, -1e15), Vector3(1e15 * 2, 1e15 * 2, 1e15 * 2)));
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}
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void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {
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