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Эх сурвалжийг харах

Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`

* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
lawnjelly 1 жил өмнө
parent
commit
0b30d77384

+ 51 - 0
core/error_macros.cpp

@@ -34,6 +34,10 @@
 #include "core/ustring.h"
 #include "os/os.h"
 
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+#include "scene/main/node.h"
+#endif
+
 static ErrorHandlerList *error_handler_list = nullptr;
 
 void add_error_handler(ErrorHandlerList *p_handler) {
@@ -117,3 +121,50 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
 void _err_flush_stdout() {
 	fflush(stdout);
 }
+
+// Prevent error spam by limiting the warnings to a certain frequency.
+void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string) {
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+	const uint32_t warn_max = 2048;
+	const uint32_t warn_timeout_seconds = 15;
+
+	static uint32_t warn_count = warn_max;
+	static uint32_t warn_timeout = warn_timeout_seconds;
+
+	uint32_t time_now = UINT32_MAX;
+
+	if (warn_count) {
+		warn_count--;
+	}
+
+	if (!warn_count) {
+		time_now = OS::get_singleton()->get_ticks_msec() / 1000;
+	}
+
+	if ((warn_count == 0) && (time_now >= warn_timeout)) {
+		warn_count = warn_max;
+		warn_timeout = time_now + warn_timeout_seconds;
+
+		if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
+			// UINT64_MAX means unused.
+			if (p_id == UINT64_MAX) {
+				_err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + " (possibly benign).", ERR_HANDLER_WARNING);
+			} else {
+				String node_name;
+				if (p_id != 0) {
+					if (ObjectDB::get_instance(p_id)) {
+						Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+						if (node && node->is_inside_tree()) {
+							node_name = "\"" + String(node->get_path()) + "\"";
+						} else {
+							node_name = "\"unknown\"";
+						}
+					}
+				}
+
+				_err_print_error(p_function, p_file, p_line, "[Physics interpolation] " + String(p_warn_string) + ": " + node_name + " (possibly benign).", ERR_HANDLER_WARNING);
+			}
+		}
+	}
+#endif
+}

+ 13 - 0
core/error_macros.h

@@ -31,6 +31,7 @@
 #ifndef ERROR_MACROS_H
 #define ERROR_MACROS_H
 
+#include "core/object_id.h"
 #include "core/safe_refcount.h"
 #include "core/typedefs.h"
 
@@ -86,6 +87,8 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
 void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal = false);
 void _err_flush_stdout();
 
+void _physics_interpolation_warning(const char *p_function, const char *p_file, int p_line, ObjectID p_id, const char *p_warn_string);
+
 #ifndef _STR
 #define _STR(m_x) #m_x
 #define _MKSTR(m_x) _STR(m_x)
@@ -558,4 +561,14 @@ void _err_flush_stdout();
 #define DEV_CHECK_ONCE(m_cond)
 #endif
 
+/**
+ * Physics Interpolation warnings.
+ * These are spam protection warnings.
+ */
+#define PHYSICS_INTERPOLATION_NODE_WARNING(m_object_id, m_string) \
+	_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, m_object_id, m_string)
+
+#define PHYSICS_INTERPOLATION_WARNING(m_string) \
+	_physics_interpolation_warning(FUNCTION_STR, __FILE__, __LINE__, UINT64_MAX, m_string)
+
 #endif // ERROR_MACROS_H

+ 0 - 16
doc/classes/VisualServer.xml

@@ -45,14 +45,6 @@
 				Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
 			</description>
 		</method>
-		<method name="camera_reset_physics_interpolation">
-			<return type="void" />
-			<argument index="0" name="camera" type="RID" />
-			<description>
-				Prevents physics interpolation for the current physics tick.
-				This is useful when moving a [Camera] to a new location, to give an instantaneous change rather than interpolation from the previous location.
-			</description>
-		</method>
 		<method name="camera_set_cull_mask">
 			<return type="void" />
 			<argument index="0" name="camera" type="RID" />
@@ -80,14 +72,6 @@
 				Sets camera to use frustum projection. This mode allows adjusting the [code]offset[/code] argument to create "tilted frustum" effects.
 			</description>
 		</method>
-		<method name="camera_set_interpolated">
-			<return type="void" />
-			<argument index="0" name="camera" type="RID" />
-			<argument index="1" name="interpolated" type="bool" />
-			<description>
-				Turns on and off physics interpolation for the [Camera].
-			</description>
-		</method>
 		<method name="camera_set_orthogonal">
 			<return type="void" />
 			<argument index="0" name="camera" type="RID" />

+ 1 - 1
scene/2d/cpu_particles_2d.cpp

@@ -1267,7 +1267,7 @@ void CPUParticles2D::_notification(int p_what) {
 			}
 		}
 	}
-	if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
+	if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION && is_inside_tree()) {
 		// Make sure current is up to date with any pending global transform changes.
 		_interpolation_data.global_xform_curr = get_global_transform_const();
 		_interpolation_data.global_xform_prev = _interpolation_data.global_xform_curr;

+ 169 - 16
scene/3d/camera.cpp

@@ -33,8 +33,11 @@
 #include "collision_object.h"
 #include "core/engine.h"
 #include "core/math/camera_matrix.h"
+#include "core/math/transform_interpolator.h"
 #include "scene/resources/material.h"
 #include "scene/resources/surface_tool.h"
+#include "servers/visual/visual_server_constants.h"
+
 void Camera::_update_audio_listener_state() {
 }
 
@@ -79,7 +82,16 @@ void Camera::_update_camera() {
 		return;
 	}
 
-	VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
+	if (!is_physics_interpolated_and_enabled()) {
+		VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
+	} else {
+		// Ideally we shouldn't be moving a physics interpolated camera within a frame,
+		// because it will break smooth interpolation, but it may occur on e.g. level load.
+		if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
+			_physics_interpolation_ensure_transform_calculated(true);
+			VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
+		}
+	}
 
 	// here goes listener stuff
 	/*
@@ -99,7 +111,61 @@ void Camera::_update_camera() {
 }
 
 void Camera::_physics_interpolated_changed() {
-	VisualServer::get_singleton()->camera_set_interpolated(camera, is_physics_interpolated());
+	_update_process_mode();
+}
+
+void Camera::_physics_interpolation_ensure_data_flipped() {
+	// The curr -> previous update can either occur
+	// on the INTERNAL_PHYSICS_PROCESS OR
+	// on NOTIFICATION_TRANSFORM_CHANGED,
+	// if NOTIFICATION_TRANSFORM_CHANGED takes place
+	// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
+	// This is to ensure that the data keeps flowing, but the new data
+	// doesn't overwrite before prev has been set.
+
+	// Keep the data flowing.
+	uint64_t tick = Engine::get_singleton()->get_physics_frames();
+	if (_interpolation_data.last_update_physics_tick != tick) {
+		_interpolation_data.xform_prev = _interpolation_data.xform_curr;
+		_interpolation_data.last_update_physics_tick = tick;
+		physics_interpolation_flip_data();
+	}
+}
+
+void Camera::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
+	DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
+
+	InterpolationData &id = _interpolation_data;
+	uint64_t frame = Engine::get_singleton()->get_frames_drawn();
+
+	if (id.last_update_frame != frame || p_force) {
+		id.last_update_frame = frame;
+
+		TransformInterpolator::interpolate_transform(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
+
+		Transform &tr = id.camera_xform_interpolated;
+		tr = _get_adjusted_camera_transform(id.xform_interpolated);
+	}
+}
+
+void Camera::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
+	_desired_process_internal = p_process_internal;
+	_desired_physics_process_internal = p_physics_process_internal;
+	_update_process_mode();
+}
+
+void Camera::_update_process_mode() {
+	bool process = _desired_process_internal;
+	bool physics_process = _desired_physics_process_internal;
+
+	if (is_physics_interpolated_and_enabled()) {
+		if (is_current()) {
+			process = true;
+			physics_process = true;
+		}
+	}
+	set_process_internal(process);
+	set_physics_process_internal(physics_process);
 }
 
 void Camera::_notification(int p_what) {
@@ -116,15 +182,48 @@ void Camera::_notification(int p_what) {
 				viewport->_camera_set(this);
 			}
 		} break;
+		case NOTIFICATION_INTERNAL_PROCESS: {
+			if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
+				_physics_interpolation_ensure_transform_calculated();
+
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+				print_line("\t\tinterpolated Camera: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
+				VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
+			}
+		} break;
+		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+			if (is_physics_interpolated_and_enabled()) {
+				_physics_interpolation_ensure_data_flipped();
+				_interpolation_data.xform_curr = get_global_transform();
+			}
+		} break;
 		case NOTIFICATION_TRANSFORM_CHANGED: {
+			if (is_physics_interpolated_and_enabled()) {
+				_physics_interpolation_ensure_data_flipped();
+				_interpolation_data.xform_curr = get_global_transform();
+#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
+				if (!Engine::get_singleton()->is_in_physics_frame()) {
+					PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera triggered from outside physics process");
+				}
+#endif
+			}
 			_request_camera_update();
 			if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
 				velocity_tracker->update_position(get_global_transform().origin);
 			}
+			// Allow auto-reset when first adding to the tree, as a convenience.
+			if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
+				_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+				_set_physics_interpolation_reset_requested(false);
+			}
+
 		} break;
 		case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
-			if (is_physics_interpolated()) {
-				VisualServer::get_singleton()->camera_reset_physics_interpolation(camera);
+			if (is_inside_tree()) {
+				_interpolation_data.xform_curr = get_global_transform();
+				_interpolation_data.xform_prev = _interpolation_data.xform_curr;
 			}
 		} break;
 		case NOTIFICATION_EXIT_WORLD: {
@@ -148,22 +247,33 @@ void Camera::_notification(int p_what) {
 			if (viewport) {
 				viewport->find_world()->_register_camera(this);
 			}
+			_update_process_mode();
 		} break;
 		case NOTIFICATION_LOST_CURRENT: {
 			if (viewport) {
 				viewport->find_world()->_remove_camera(this);
 			}
+			_update_process_mode();
 		} break;
 	}
 }
 
-Transform Camera::get_camera_transform() const {
-	Transform tr = get_global_transform().orthonormalized();
+Transform Camera::_get_adjusted_camera_transform(const Transform &p_xform) const {
+	Transform tr = p_xform.orthonormalized();
 	tr.origin += tr.basis.get_axis(1) * v_offset;
 	tr.origin += tr.basis.get_axis(0) * h_offset;
 	return tr;
 }
 
+Transform Camera::get_camera_transform() const {
+	if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
+		_physics_interpolation_ensure_transform_calculated();
+		return _interpolation_data.camera_xform_interpolated;
+	}
+
+	return _get_adjusted_camera_transform(get_global_transform());
+}
+
 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
 	if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
 		return;
@@ -365,6 +475,10 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
 	Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
 
 	p = cm.xform4(p);
+
+	// Prevent divide by zero.
+	// TODO : Investigate, this was causing Nans.
+	ERR_FAIL_COND_V(p.d == 0, Point2());
 	p.normal /= p.d;
 
 	Point2 res;
@@ -692,25 +806,48 @@ float ClippedCamera::get_margin() const {
 	return margin;
 }
 void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+	if (is_physics_interpolated_and_enabled() && p_mode == CLIP_PROCESS_IDLE) {
+		p_mode = CLIP_PROCESS_PHYSICS;
+		WARN_PRINT_ONCE("[Physics interpolation] Forcing ClippedCamera to PROCESS_PHYSICS mode.");
+	}
+
 	if (process_mode == p_mode) {
 		return;
 	}
 	process_mode = p_mode;
-	set_process_internal(process_mode == CLIP_PROCESS_IDLE);
-	set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
+
+	set_desired_process_modes(process_mode == CLIP_PROCESS_IDLE, process_mode == CLIP_PROCESS_PHYSICS);
 }
 ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
 	return process_mode;
 }
 
-Transform ClippedCamera::get_camera_transform() const {
-	Transform t = Camera::get_camera_transform();
+void ClippedCamera::physics_interpolation_flip_data() {
+	_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
+}
+
+void ClippedCamera::_physics_interpolated_changed() {
+	// Switch process mode to physics if we are turning on interpolation.
+	// Idle process mode doesn't work well with physics interpolation.
+	set_process_mode(get_process_mode());
+
+	Camera::_physics_interpolated_changed();
+}
+
+Transform ClippedCamera::_get_adjusted_camera_transform(const Transform &p_xform) const {
+	Transform t = Camera::_get_adjusted_camera_transform(p_xform);
 	t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
 	return t;
 }
 
 void ClippedCamera::_notification(int p_what) {
-	if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+	if (p_what == NOTIFICATION_ENTER_TREE) {
+		// Switch process mode to physics if we are turning on interpolation.
+		// Idle process mode doesn't work well with physics interpolation.
+		set_process_mode(get_process_mode());
+	}
+
+	if (((p_what == NOTIFICATION_INTERNAL_PROCESS) && process_mode == CLIP_PROCESS_IDLE) || ((p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) && process_mode == CLIP_PROCESS_PHYSICS)) {
 		Spatial *parent = Object::cast_to<Spatial>(get_parent());
 		if (!parent) {
 			return;
@@ -732,7 +869,7 @@ void ClippedCamera::_notification(int p_what) {
 
 		Vector3 ray_from = parent_plane.project(cam_pos);
 
-		clip_offset = 0; //reset by defau;t
+		_interpolation_data.clip_offset_curr = 0; // Reset by default.
 
 		{ //check if points changed
 			Vector<Vector3> local_points = get_near_plane_points();
@@ -758,15 +895,29 @@ void ClippedCamera::_notification(int p_what) {
 
 		float closest_safe = 1.0f, closest_unsafe = 1.0f;
 		if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
-			clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
+			_interpolation_data.clip_offset_curr = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
+		}
+
+		// Default to use the current value
+		// (in the case of non-interpolated).
+		if (!is_physics_interpolated_and_enabled()) {
+			clip_offset = _interpolation_data.clip_offset_curr;
 		}
 
 		_update_camera();
 	}
 
+	if (is_physics_interpolated_and_enabled() && (p_what == NOTIFICATION_INTERNAL_PROCESS)) {
+		clip_offset = ((_interpolation_data.clip_offset_curr - _interpolation_data.clip_offset_prev) * Engine::get_singleton()->get_physics_interpolation_fraction()) + _interpolation_data.clip_offset_prev;
+	}
+
 	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
 		update_gizmo();
 	}
+
+	if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
+		_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
+	}
 }
 
 void ClippedCamera::set_collision_mask(uint32_t p_mask) {
@@ -881,9 +1032,11 @@ void ClippedCamera::_bind_methods() {
 }
 ClippedCamera::ClippedCamera() {
 	margin = 0;
-	clip_offset = 0;
-	process_mode = CLIP_PROCESS_PHYSICS;
-	set_physics_process_internal(true);
+
+	// Force initializing to physics (prevent noop check).
+	process_mode = CLIP_PROCESS_IDLE;
+	set_process_mode(CLIP_PROCESS_PHYSICS);
+
 	collision_mask = 1;
 	set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
 	points.resize(5);

+ 50 - 5
scene/3d/camera.h

@@ -61,6 +61,7 @@ public:
 private:
 	bool force_change;
 	bool current;
+
 	Viewport *viewport;
 
 	Projection mode;
@@ -90,13 +91,44 @@ private:
 	Ref<SpatialVelocityTracker> velocity_tracker;
 	bool affect_lod = true;
 
+	///////////////////////////////////////////////////////
+	// INTERPOLATION FUNCTIONS
+	void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
+	void _physics_interpolation_ensure_data_flipped();
+
+	// These can be set by derived Cameras,
+	// if they wish to do processing (while still
+	// allowing physics interpolation to function).
+	bool _desired_process_internal = false;
+	bool _desired_physics_process_internal = false;
+
+	mutable struct InterpolationData {
+		Transform xform_curr;
+		Transform xform_prev;
+		Transform xform_interpolated;
+		Transform camera_xform_interpolated; // After modification according to camera type.
+		uint32_t last_update_physics_tick = 0;
+		uint32_t last_update_frame = UINT32_MAX;
+	} _interpolation_data;
+
+	void _update_process_mode();
+
 protected:
+	// Use from derived classes to set process modes instead of setting directly.
+	// This is because physics interpolation may need to request process modes additionally.
+	void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
+
+	// Opportunity for derived classes to interpolate extra attributes.
+	virtual void physics_interpolation_flip_data() {}
+
+	virtual void _physics_interpolated_changed();
+	virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
+	///////////////////////////////////////////////////////
+
 	void _update_camera();
 	virtual void _request_camera_update();
 	void _update_camera_mode();
 
-	virtual void _physics_interpolated_changed();
-
 	void _notification(int p_what);
 	virtual void _validate_property(PropertyInfo &p_property) const;
 
@@ -135,7 +167,7 @@ public:
 	void set_znear(float p_znear);
 	void set_frustum_offset(Vector2 p_offset);
 
-	virtual Transform get_camera_transform() const;
+	Transform get_camera_transform() const;
 
 	virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
 	virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
@@ -195,7 +227,9 @@ private:
 	ProcessMode process_mode;
 	RID pyramid_shape;
 	float margin;
-	float clip_offset;
+
+	float clip_offset = 0;
+
 	uint32_t collision_mask;
 	bool clip_to_areas;
 	bool clip_to_bodies;
@@ -204,10 +238,21 @@ private:
 
 	Vector<Vector3> points;
 
+	///////////////////////////////////////////////////////
+	// INTERPOLATION FUNCTIONS
+	struct InterpolatedData {
+		float clip_offset_curr = 0;
+		float clip_offset_prev = 0;
+	} _interpolation_data;
+
 protected:
+	virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
+	virtual void physics_interpolation_flip_data();
+	virtual void _physics_interpolated_changed();
+	///////////////////////////////////////////////////////
+
 	void _notification(int p_what);
 	static void _bind_methods();
-	virtual Transform get_camera_transform() const;
 
 public:
 	void set_clip_to_areas(bool p_clip);

+ 7 - 8
scene/3d/cpu_particles.cpp

@@ -900,14 +900,6 @@ void CPUParticles::_particles_process(float p_delta) {
 				p.velocity.z = 0.0;
 				p.transform.origin.z = 0.0;
 			}
-
-			// Teleport if starting a new particle, so
-			// we don't get a streak from the old position
-			// to this new start.
-			if (_interpolated) {
-				p.copy_to(particles_prev[i]);
-			}
-
 		} else if (!p.active) {
 			continue;
 		} else if (p.time > p.lifetime) {
@@ -1012,6 +1004,13 @@ void CPUParticles::_particles_process(float p_delta) {
 		}
 
 		p.transform.origin += p.velocity * local_delta;
+
+		// Teleport if starting a new particle, so
+		// we don't get a streak from the old position
+		// to this new start.
+		if (restart && _interpolated) {
+			p.copy_to(particles_prev[i]);
+		}
 	}
 }
 

+ 1 - 1
scene/3d/spatial.cpp

@@ -359,7 +359,7 @@ void Spatial::_disable_client_physics_interpolation() {
 }
 
 Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
-	ERR_FAIL_NULL_V(is_inside_tree(), Transform());
+	ERR_FAIL_COND_V(!is_inside_tree(), Transform());
 
 	// set in motion the mechanisms for client side interpolation if not already active
 	if (!_is_physics_interpolated_client_side()) {

+ 10 - 4
scene/3d/visual_instance.cpp

@@ -99,12 +99,11 @@ void VisualInstance::_notification(int p_what) {
 		case NOTIFICATION_TRANSFORM_CHANGED: {
 			if (_is_vi_visible() || is_physics_interpolated_and_enabled()) {
 				if (!_is_using_identity_transform()) {
-					Transform gt = get_global_transform();
-					VisualServer::get_singleton()->instance_set_transform(instance, gt);
+					VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform());
 
 					// For instance when first adding to the tree, when the previous transform is
 					// unset, to prevent streaking from the origin.
-					if (_is_physics_interpolation_reset_requested()) {
+					if (_is_physics_interpolation_reset_requested() && is_physics_interpolated_and_enabled() && is_inside_tree()) {
 						if (_is_vi_visible()) {
 							_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
 						}
@@ -114,7 +113,14 @@ void VisualInstance::_notification(int p_what) {
 			}
 		} break;
 		case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
-			if (_is_vi_visible() && is_physics_interpolated()) {
+			if (_is_vi_visible() && is_physics_interpolated() && is_inside_tree()) {
+				// We must ensure the VisualServer transform is up to date before resetting.
+				// This is because NOTIFICATION_TRANSFORM_CHANGED is deferred,
+				// and cannot be relied to be called in order before NOTIFICATION_RESET_PHYSICS_INTERPOLATION.
+				if (!_is_using_identity_transform()) {
+					VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform());
+				}
+
 				VisualServer::get_singleton()->instance_reset_physics_interpolation(instance);
 			}
 		} break;

+ 20 - 12
scene/main/node.cpp

@@ -101,6 +101,12 @@ void Node::_notification(int p_notification) {
 			get_tree()->node_count++;
 			orphan_node_count--;
 
+			// Allow physics interpolated nodes to automatically reset when added to the tree
+			// (this is to save the user doing this manually each time).
+			if (get_tree()->is_physics_interpolation_enabled()) {
+				_set_physics_interpolation_reset_requested(true);
+			}
+
 		} break;
 		case NOTIFICATION_EXIT_TREE: {
 			ERR_FAIL_COND(!get_viewport());
@@ -221,14 +227,14 @@ void Node::_propagate_physics_interpolated(bool p_interpolated) {
 	data.blocked--;
 }
 
-void Node::_propagate_physics_interpolation_reset_requested() {
+void Node::_propagate_physics_interpolation_reset_requested(bool p_requested) {
 	if (is_physics_interpolated()) {
-		data.physics_interpolation_reset_requested = true;
+		data.physics_interpolation_reset_requested = p_requested;
 	}
 
 	data.blocked++;
 	for (int i = 0; i < data.children.size(); i++) {
-		data.children[i]->_propagate_physics_interpolation_reset_requested();
+		data.children[i]->_propagate_physics_interpolation_reset_requested(p_requested);
 	}
 	data.blocked--;
 }
@@ -885,15 +891,23 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
 
 	// if swapping from interpolated to non-interpolated, use this as
 	// an extra means to cause a reset
-	if (is_physics_interpolated() && !interpolate) {
-		reset_physics_interpolation();
+	if (is_physics_interpolated() && !interpolate && is_inside_tree()) {
+		propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
 	}
 
 	_propagate_physics_interpolated(interpolate);
 }
 
 void Node::reset_physics_interpolation() {
-	propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+	if (is_inside_tree()) {
+		propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
+
+		// If `reset_physics_interpolation()` is called explicitly by the user
+		// (e.g. from scripts) then we prevent deferred auto-resets taking place.
+		// The user is trusted to call reset in the right order, and auto-reset
+		// will interfere with their control of prev / curr, so should be turned off.
+		_propagate_physics_interpolation_reset_requested(false);
+	}
 }
 
 float Node::get_physics_process_delta_time() const {
@@ -1297,12 +1311,6 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
 	//recognize children created in this node constructor
 	p_child->data.parent_owned = data.in_constructor;
 	add_child_notify(p_child);
-
-	// Allow physics interpolated nodes to automatically reset when added to the tree
-	// (this is to save the user doing this manually each time)
-	if (is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) {
-		p_child->_propagate_physics_interpolation_reset_requested();
-	}
 }
 
 void Node::add_child(Node *p_child, bool p_force_readable_name) {

+ 1 - 1
scene/main/node.h

@@ -209,7 +209,7 @@ private:
 	void _propagate_exit_tree();
 	void _propagate_after_exit_branch(bool p_exiting_tree);
 	void _propagate_physics_interpolated(bool p_interpolated);
-	void _propagate_physics_interpolation_reset_requested();
+	void _propagate_physics_interpolation_reset_requested(bool p_requested);
 	void _print_stray_nodes();
 	void _propagate_pause_owner(Node *p_owner);
 	void _propagate_groups_dirty();

+ 3 - 0
scene/main/scene_tree.cpp

@@ -555,6 +555,9 @@ void SceneTree::client_physics_interpolation_remove_spatial(SelfList<Spatial> *p
 
 void SceneTree::iteration_prepare() {
 	if (_physics_interpolation_enabled) {
+		// Make sure any pending transforms from the last tick / frame
+		// are flushed before pumping the interpolation prev and currents.
+		flush_transform_notifications();
 		VisualServer::get_singleton()->tick();
 	}
 }

+ 3 - 15
servers/visual/rasterizer.cpp

@@ -361,11 +361,7 @@ void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_
 
 #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 			if (!Engine::get_singleton()->is_in_physics_frame()) {
-				static int32_t warn_count = 0;
-				warn_count++;
-				if (((warn_count % 2048) == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-					WARN_PRINT("[Physics interpolation] MultiMesh interpolation is being triggered from outside physics process, this might lead to issues (possibly benign).");
-				}
+				PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
 			}
 #endif
 			return;
@@ -521,11 +517,7 @@ void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh
 		_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
 #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 		if (!Engine::get_singleton()->is_in_physics_frame()) {
-			static int32_t warn_count = 0;
-			warn_count++;
-			if (((warn_count % 2048) == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-				WARN_PRINT("[Physics interpolation] MultiMesh interpolation is being triggered from outside physics process, this might lead to issues (possibly benign).");
-			}
+			PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
 		}
 #endif
 	}
@@ -541,11 +533,7 @@ void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolV
 			_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
 #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 			if (!Engine::get_singleton()->is_in_physics_frame()) {
-				static int32_t warn_count = 0;
-				warn_count++;
-				if (((warn_count % 2048) == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-					WARN_PRINT("[Physics interpolation] MultiMesh interpolation is being triggered from outside physics process, this might lead to issues (possibly benign).");
-				}
+				PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
 			}
 #endif
 			return;

+ 3 - 0
servers/visual/visual_server_constants.h

@@ -53,6 +53,9 @@
 // This is expensive.
 // #define VISUAL_SERVER_CANVAS_CHECK_BOUNDS
 
+// Uncomment this define to produce debugging output for physics interpolation.
+// #define VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+
 #endif // DEV_ENABLED
 
 #endif // VISUAL_SERVER_CONSTANTS_H

+ 0 - 2
servers/visual/visual_server_raster.h

@@ -461,8 +461,6 @@ public:
 	BIND4(camera_set_orthogonal, RID, float, float, float)
 	BIND5(camera_set_frustum, RID, float, Vector2, float, float)
 	BIND2(camera_set_transform, RID, const Transform &)
-	BIND2(camera_set_interpolated, RID, bool)
-	BIND1(camera_reset_physics_interpolation, RID)
 	BIND2(camera_set_cull_mask, RID, uint32_t)
 	BIND2(camera_set_environment, RID, RID)
 	BIND2(camera_set_use_vertical_aspect, RID, bool)

+ 27 - 167
servers/visual/visual_server_scene.cpp

@@ -40,16 +40,6 @@
 
 /* CAMERA API */
 
-Transform VisualServerScene::Camera::get_transform_interpolated() const {
-	if (!interpolated) {
-		return transform;
-	}
-
-	Transform final;
-	TransformInterpolator::interpolate_transform_via_method(transform_prev, transform, final, Engine::get_singleton()->get_physics_interpolation_fraction(), interpolation_method);
-	return final;
-}
-
 RID VisualServerScene::camera_create() {
 	Camera *camera = memnew(Camera);
 	return camera_owner.make_rid(camera);
@@ -83,59 +73,11 @@ void VisualServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p
 	camera->zfar = p_z_far;
 }
 
-void VisualServerScene::camera_reset_physics_interpolation(RID p_camera) {
-	Camera *camera = camera_owner.get(p_camera);
-	ERR_FAIL_COND(!camera);
-
-	if (_interpolation_data.interpolation_enabled && camera->interpolated) {
-		_interpolation_data.camera_teleport_list.push_back(p_camera);
-	}
-}
-
-void VisualServerScene::camera_set_interpolated(RID p_camera, bool p_interpolated) {
-	Camera *camera = camera_owner.get(p_camera);
-	ERR_FAIL_COND(!camera);
-	camera->interpolated = p_interpolated;
-}
-
 void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
 	Camera *camera = camera_owner.get(p_camera);
 	ERR_FAIL_COND(!camera);
 
 	camera->transform = p_transform.orthonormalized();
-
-	if (_interpolation_data.interpolation_enabled) {
-		if (camera->interpolated) {
-			if (!camera->on_interpolate_transform_list) {
-				_interpolation_data.camera_transform_update_list_curr->push_back(p_camera);
-				camera->on_interpolate_transform_list = true;
-			}
-
-			// decide on the interpolation method .. slerp if possible
-			camera->interpolation_method = TransformInterpolator::find_method(camera->transform_prev.basis, camera->transform.basis);
-
-#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
-			if (!Engine::get_singleton()->is_in_physics_frame()) {
-				// Effectively a WARN_PRINT_ONCE but after a certain number of occurrences.
-				static int32_t warn_count = -256;
-				if ((warn_count == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-					WARN_PRINT("[Physics interpolation] Camera interpolation is being triggered from outside physics process, this might lead to issues (possibly benign).");
-				}
-				warn_count++;
-			}
-#endif
-		} else {
-#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
-			if (Engine::get_singleton()->is_in_physics_frame()) {
-				static int32_t warn_count = -256;
-				if ((warn_count == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-					WARN_PRINT("[Physics interpolation] Non-interpolated Camera is being triggered from physics process, this might lead to issues (possibly benign).");
-				}
-				warn_count++;
-			}
-#endif
-		}
-	}
 }
 
 void VisualServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
@@ -828,7 +770,13 @@ void VisualServerScene::instance_reset_physics_interpolation(RID p_instance) {
 	ERR_FAIL_COND(!instance);
 
 	if (_interpolation_data.interpolation_enabled && instance->interpolated) {
-		_interpolation_data.instance_teleport_list.push_back(p_instance);
+		instance->transform_prev = instance->transform_curr;
+		instance->transform_checksum_prev = instance->transform_checksum_curr;
+
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+		print_line("instance_reset_physics_interpolation .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
+		print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
+#endif
 	}
 }
 
@@ -842,6 +790,10 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
 	Instance *instance = instance_owner.get(p_instance);
 	ERR_FAIL_COND(!instance);
 
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+	print_line("instance_set_transform " + rtos(p_transform.origin.x) + " .. tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
 	if (!(_interpolation_data.interpolation_enabled && instance->interpolated) || !instance->scenario) {
 		if (instance->transform == p_transform) {
 			return; //must be checked to avoid worst evil
@@ -865,24 +817,7 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
 
 #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 		if ((_interpolation_data.interpolation_enabled && !instance->interpolated) && (Engine::get_singleton()->is_in_physics_frame())) {
-			static int32_t warn_count = 0;
-			warn_count++;
-			if (((warn_count % 2048) == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-				String node_name;
-				ObjectID id = instance->object_id;
-				if (id != 0) {
-					if (ObjectDB::get_instance(id)) {
-						Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
-						if (node && node->is_inside_tree()) {
-							node_name = "\"" + String(node->get_path()) + "\"";
-						} else {
-							node_name = "\"unknown\"";
-						}
-					}
-				}
-
-				WARN_PRINT("[Physics interpolation] Non-interpolated Instance is being triggered from physics process, this might lead to issues: " + node_name + " (possibly benign).");
-			}
+			PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Non-interpolated triggered from physics process");
 		}
 #endif
 
@@ -918,6 +853,10 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
 
 	instance->transform_curr = p_transform;
 
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+	print_line("\tprev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x));
+#endif
+
 	// keep checksums up to date
 	instance->transform_checksum_curr = new_checksum;
 
@@ -950,41 +889,11 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
 
 #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
 	if (!Engine::get_singleton()->is_in_physics_frame()) {
-		static int32_t warn_count = 0;
-		warn_count++;
-		if (((warn_count % 2048) == 0) && GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
-			String node_name;
-			ObjectID id = instance->object_id;
-			if (id != 0) {
-				if (ObjectDB::get_instance(id)) {
-					Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
-					if (node && node->is_inside_tree()) {
-						node_name = "\"" + String(node->get_path()) + "\"";
-					} else {
-						node_name = "\"unknown\"";
-					}
-				}
-			}
-
-			WARN_PRINT("[Physics interpolation] Instance interpolation is being triggered from outside physics process, this might lead to issues: " + node_name + " (possibly benign).");
-		}
+		PHYSICS_INTERPOLATION_NODE_WARNING(instance->object_id, "Interpolated triggered from outside physics process");
 	}
 #endif
 }
 
-void VisualServerScene::InterpolationData::notify_free_camera(RID p_rid, Camera &r_camera) {
-	r_camera.on_interpolate_transform_list = false;
-
-	if (!interpolation_enabled) {
-		return;
-	}
-
-	// if the camera was on any of the lists, remove
-	camera_transform_update_list_curr->erase_multiple_unordered(p_rid);
-	camera_transform_update_list_prev->erase_multiple_unordered(p_rid);
-	camera_teleport_list.erase_multiple_unordered(p_rid);
-}
-
 void VisualServerScene::InterpolationData::notify_free_instance(RID p_rid, Instance &r_instance) {
 	r_instance.on_interpolate_list = false;
 	r_instance.on_interpolate_transform_list = false;
@@ -997,10 +906,13 @@ void VisualServerScene::InterpolationData::notify_free_instance(RID p_rid, Insta
 	instance_interpolate_update_list.erase_multiple_unordered(p_rid);
 	instance_transform_update_list_curr->erase_multiple_unordered(p_rid);
 	instance_transform_update_list_prev->erase_multiple_unordered(p_rid);
-	instance_teleport_list.erase_multiple_unordered(p_rid);
 }
 
 void VisualServerScene::update_interpolation_tick(bool p_process) {
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+	print_line("update_interpolation_tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
 	// update interpolation in storage
 	VSG::storage->update_interpolation_tick(p_process);
 
@@ -1057,64 +969,12 @@ void VisualServerScene::update_interpolation_tick(bool p_process) {
 
 	// prepare for the next iteration
 	_interpolation_data.instance_transform_update_list_curr->clear();
-
-	// CAMERAS
-	// detect any that were on the previous transform list that are no longer active,
-	for (unsigned int n = 0; n < _interpolation_data.camera_transform_update_list_prev->size(); n++) {
-		const RID &rid = (*_interpolation_data.camera_transform_update_list_prev)[n];
-		Camera *camera = camera_owner.getornull(rid);
-
-		// no longer active? (either the instance deleted or no longer being transformed)
-		if (camera && !camera->on_interpolate_transform_list) {
-			camera->transform = camera->transform_prev;
-		}
-	}
-
-	// cameras , swap any current with previous
-	for (unsigned int n = 0; n < _interpolation_data.camera_transform_update_list_curr->size(); n++) {
-		const RID &rid = (*_interpolation_data.camera_transform_update_list_curr)[n];
-		Camera *camera = camera_owner.getornull(rid);
-		if (camera) {
-			camera->transform_prev = camera->transform;
-			camera->on_interpolate_transform_list = false;
-		}
-	}
-
-	// we maintain a mirror list for the transform updates, so we can detect when an instance
-	// is no longer being transformed, and remove it from the interpolate list
-	SWAP(_interpolation_data.camera_transform_update_list_curr, _interpolation_data.camera_transform_update_list_prev);
-
-	// prepare for the next iteration
-	_interpolation_data.camera_transform_update_list_curr->clear();
 }
 
 void VisualServerScene::update_interpolation_frame(bool p_process) {
 	// update interpolation in storage
 	VSG::storage->update_interpolation_frame(p_process);
 
-	// teleported instances
-	for (unsigned int n = 0; n < _interpolation_data.instance_teleport_list.size(); n++) {
-		const RID &rid = _interpolation_data.instance_teleport_list[n];
-		Instance *instance = instance_owner.getornull(rid);
-		if (instance) {
-			instance->transform_prev = instance->transform_curr;
-			instance->transform_checksum_prev = instance->transform_checksum_curr;
-		}
-	}
-
-	_interpolation_data.instance_teleport_list.clear();
-
-	// camera teleports
-	for (unsigned int n = 0; n < _interpolation_data.camera_teleport_list.size(); n++) {
-		const RID &rid = _interpolation_data.camera_teleport_list[n];
-		Camera *camera = camera_owner.getornull(rid);
-		if (camera) {
-			camera->transform_prev = camera->transform;
-		}
-	}
-
-	_interpolation_data.camera_teleport_list.clear();
-
 	if (p_process) {
 		real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
 
@@ -1124,6 +984,10 @@ void VisualServerScene::update_interpolation_frame(bool p_process) {
 			if (instance) {
 				TransformInterpolator::interpolate_transform_via_method(instance->transform_prev, instance->transform_curr, instance->transform, f, instance->interpolation_method);
 
+#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
+				print_line("\t\tinterpolated: " + rtos(instance->transform.origin.x) + "\t( prev " + rtos(instance->transform_prev.origin.x) + ", curr " + rtos(instance->transform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
+#endif
+
 				// make sure AABBs are constantly up to date through the interpolation
 				_instance_queue_update(instance, true);
 			}
@@ -2930,10 +2794,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
 		} break;
 	}
 
-	Transform camera_transform = _interpolation_data.interpolation_enabled ? camera->get_transform_interpolated() : camera->transform;
-
-	_prepare_scene(camera_transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), camera->previous_room_id_hint);
-	_render_scene(camera_transform, camera_matrix, 0, ortho, camera->env, p_scenario, p_shadow_atlas, RID(), -1);
+	_prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), camera->previous_room_id_hint);
+	_render_scene(camera->transform, camera_matrix, 0, ortho, camera->env, p_scenario, p_shadow_atlas, RID(), -1);
 #endif
 }
 
@@ -4615,8 +4477,6 @@ void VisualServerScene::update_dirty_instances() {
 bool VisualServerScene::free(RID p_rid) {
 	if (camera_owner.owns(p_rid)) {
 		Camera *camera = camera_owner.get(p_rid);
-		_interpolation_data.notify_free_camera(p_rid, *camera);
-
 		camera_owner.free(p_rid);
 		memdelete(camera);
 	} else if (scenario_owner.owns(p_rid)) {

+ 0 - 20
servers/visual/visual_server_scene.h

@@ -81,20 +81,12 @@ public:
 		uint32_t visible_layers;
 		RID env;
 
-		// transform_prev is only used when using fixed timestep interpolation
 		Transform transform;
-		Transform transform_prev;
-
-		bool interpolated : 1;
-		bool on_interpolate_transform_list : 1;
 
 		bool vaspect : 1;
-		TransformInterpolator::Method interpolation_method : 3;
 
 		int32_t previous_room_id_hint;
 
-		Transform get_transform_interpolated() const;
-
 		Camera() {
 			visible_layers = 0xFFFFFFFF;
 			fov = 70;
@@ -105,9 +97,6 @@ public:
 			offset = Vector2();
 			vaspect = false;
 			previous_room_id_hint = -1;
-			interpolated = true;
-			on_interpolate_transform_list = false;
-			interpolation_method = TransformInterpolator::INTERP_LERP;
 		}
 	};
 
@@ -118,8 +107,6 @@ public:
 	virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
 	virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
 	virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
-	virtual void camera_set_interpolated(RID p_camera, bool p_interpolated);
-	virtual void camera_reset_physics_interpolation(RID p_camera);
 	virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
 	virtual void camera_set_environment(RID p_camera, RID p_env);
 	virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
@@ -410,18 +397,11 @@ public:
 	virtual void set_physics_interpolation_enabled(bool p_enabled);
 
 	struct InterpolationData {
-		void notify_free_camera(RID p_rid, Camera &r_camera);
 		void notify_free_instance(RID p_rid, Instance &r_instance);
 		LocalVector<RID> instance_interpolate_update_list;
 		LocalVector<RID> instance_transform_update_lists[2];
 		LocalVector<RID> *instance_transform_update_list_curr = &instance_transform_update_lists[0];
 		LocalVector<RID> *instance_transform_update_list_prev = &instance_transform_update_lists[1];
-		LocalVector<RID> instance_teleport_list;
-
-		LocalVector<RID> camera_transform_update_lists[2];
-		LocalVector<RID> *camera_transform_update_list_curr = &camera_transform_update_lists[0];
-		LocalVector<RID> *camera_transform_update_list_prev = &camera_transform_update_lists[1];
-		LocalVector<RID> camera_teleport_list;
 
 		bool interpolation_enabled = false;
 	} _interpolation_data;

+ 0 - 2
servers/visual/visual_server_wrap_mt.h

@@ -375,8 +375,6 @@ public:
 	FUNC4(camera_set_orthogonal, RID, float, float, float)
 	FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
 	FUNC2(camera_set_transform, RID, const Transform &)
-	FUNC2(camera_set_interpolated, RID, bool)
-	FUNC1(camera_reset_physics_interpolation, RID)
 	FUNC2(camera_set_cull_mask, RID, uint32_t)
 	FUNC2(camera_set_environment, RID, RID)
 	FUNC2(camera_set_use_vertical_aspect, RID, bool)

+ 0 - 2
servers/visual_server.cpp

@@ -2095,8 +2095,6 @@ void VisualServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal);
 	ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum);
 	ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform);
-	ClassDB::bind_method(D_METHOD("camera_set_interpolated", "camera", "interpolated"), &VisualServer::camera_set_interpolated);
-	ClassDB::bind_method(D_METHOD("camera_reset_physics_interpolation", "camera"), &VisualServer::camera_reset_physics_interpolation);
 	ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask);
 	ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment);
 	ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect);

+ 0 - 2
servers/visual_server.h

@@ -634,8 +634,6 @@ public:
 	virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
 	virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
 	virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
-	virtual void camera_set_interpolated(RID p_camera, bool p_interpolated) = 0;
-	virtual void camera_reset_physics_interpolation(RID p_camera) = 0;
 	virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
 	virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
 	virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;