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Fix spamming errors when SoftBody pinned nodes have no attachment

There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
PouleyKetchoupp 4 年之前
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0b51cb7a11
共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 5 2
      scene/3d/soft_body.cpp

+ 5 - 2
scene/3d/soft_body.cpp

@@ -785,8 +785,11 @@ void SoftBody::_reset_points_offsets() {
 	PoolVector<PinnedPoint>::Write w = pinned_points.write();
 	for (int i = pinned_points.size() - 1; 0 <= i; --i) {
 
-		if (!r[i].spatial_attachment)
-			w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+		if (!r[i].spatial_attachment) {
+			if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+				w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+			}
+		}
 
 		if (!r[i].spatial_attachment)
 			continue;