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Merge pull request #82563 from TokageItLab/fix-reset-group

Fix GroupedStateMachine reset
Rémi Verschelde 1 rok temu
rodzic
commit
0ca8542329

+ 1 - 1
scene/animation/animation_node_state_machine.cpp

@@ -690,9 +690,9 @@ double AnimationNodeStateMachinePlayback::_process(const String &p_base_path, An
 			if (p_state_machine->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
 			if (p_state_machine->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
 				path.clear();
 				path.clear();
 				_clear_path_children(tree, p_state_machine, p_test_only);
 				_clear_path_children(tree, p_state_machine, p_test_only);
+				_start(p_state_machine);
 			}
 			}
 			reset_request = true;
 			reset_request = true;
-			_start(p_state_machine);
 		} else {
 		} else {
 			// Reset current state.
 			// Reset current state.
 			reset_request = true;
 			reset_request = true;