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Merge pull request #37596 from NHodgesVFX/3.2

Make note of 16 probe limit
Rémi Verschelde 5 years ago
parent
commit
0e15770ebf
1 changed files with 2 additions and 1 deletions
  1. 2 1
      doc/classes/ReflectionProbe.xml

+ 2 - 1
doc/classes/ReflectionProbe.xml

@@ -4,8 +4,9 @@
 		Captures its surroundings to create reflections.
 	</brief_description>
 	<description>
-		Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
+		Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
 		The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
+		Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv].
 	</description>
 	<tutorials>
 		<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>