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Merge pull request #90692 from akien-mga/scons-debug_paths_relative-opt-in

SCons: Make new `debug_paths_relative` option opt-in
Rémi Verschelde 1 year ago
parent
commit
0ec66a1097
1 changed files with 1 additions and 1 deletions
  1. 1 1
      SConstruct

+ 1 - 1
SConstruct

@@ -180,7 +180,7 @@ opts.Add(
 )
 opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
-opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", True))
+opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 opts.Add(BoolVariable("threads", "Enable threading support", True))