فهرست منبع

Subtract body position from shape offset during tileset convert

To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
Sean Bohan 8 سال پیش
والد
کامیت
1028739690
1فایلهای تغییر یافته به همراه5 افزوده شده و 4 حذف شده
  1. 5 4
      editor/plugins/tile_set_editor_plugin.cpp

+ 5 - 4
editor/plugins/tile_set_editor_plugin.cpp

@@ -35,18 +35,17 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
 	tileset = p_tileset;
 }
 
-
 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 
 	for (int i = 0; i < p_node->get_child_count(); i++) {
 
 		Node *child = p_node->get_child(i);
 
-		if(!child->cast_to<Sprite>()) {
-			if(child->get_child_count() > 0) {
+		if (!child->cast_to<Sprite>()) {
+			if (child->get_child_count() > 0) {
 				_import_node(child, p_library);
 			}
-      
+
 			continue;
 		}
 
@@ -113,6 +112,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 					collisions.push_back(collision);
 				}
 			}
+
+			phys_offset -= sb->get_pos();
 		}
 
 		if (collisions.size()) {