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Subtract body position from shape offset during tileset convert

To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
Sean Bohan 8 年之前
父節點
當前提交
1028739690
共有 1 個文件被更改,包括 5 次插入4 次删除
  1. 5 4
      editor/plugins/tile_set_editor_plugin.cpp

+ 5 - 4
editor/plugins/tile_set_editor_plugin.cpp

@@ -35,18 +35,17 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
 	tileset = p_tileset;
 }
 
-
 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 
 	for (int i = 0; i < p_node->get_child_count(); i++) {
 
 		Node *child = p_node->get_child(i);
 
-		if(!child->cast_to<Sprite>()) {
-			if(child->get_child_count() > 0) {
+		if (!child->cast_to<Sprite>()) {
+			if (child->get_child_count() > 0) {
 				_import_node(child, p_library);
 			}
-      
+
 			continue;
 		}
 
@@ -113,6 +112,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 					collisions.push_back(collision);
 				}
 			}
+
+			phys_offset -= sb->get_pos();
 		}
 
 		if (collisions.size()) {