Fix bool varying's generated code will be modified with flat
@@ -2454,9 +2454,6 @@ void VisualShader::_update_shader() const {
global_code += "vec4 ";
break;
case VaryingType::VARYING_TYPE_BOOLEAN:
- if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
- global_code += "flat ";
- }
global_code += "bool ";
case VaryingType::VARYING_TYPE_TRANSFORM: