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Эх сурвалжийг харах

Preserve original name in shader params cache

Aaron Franke 4 жил өмнө
parent
commit
136dd887ad

+ 2 - 1
scene/resources/shader.cpp

@@ -76,8 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
 		if (default_textures.has(pi.name)) { //do not show default textures
 			continue;
 		}
+		String original_name = pi.name;
 		pi.name = "shader_param/" + pi.name;
-		params_cache[pi.name] = pi.name;
+		params_cache[pi.name] = original_name;
 		if (p_params) {
 			//small little hack
 			if (pi.type == Variant::RID) {