Ensure pressed is set to false in BaseButton::_unpress_group. [ci skip]
@@ -39,7 +39,7 @@ void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
- status.pressed = true;
+ status.pressed = false;
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)