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Fix "flip faces" description

skyace65 3 年之前
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155aaffa21
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/PrimitiveMesh.xml

+ 1 - 1
doc/classes/PrimitiveMesh.xml

@@ -34,7 +34,7 @@
 		</member>
 		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
 			If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
-			This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
+			This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
 		</member>
 		<member name="material" type="Material" setter="set_material" getter="get_material">
 			The current [Material] of the primitive mesh.