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Fix "flip faces" description

skyace65 3 years ago
parent
commit
155aaffa21
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/PrimitiveMesh.xml

+ 1 - 1
doc/classes/PrimitiveMesh.xml

@@ -34,7 +34,7 @@
 		</member>
 		</member>
 		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
 		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
 			If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
 			If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
-			This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
+			This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
 		</member>
 		</member>
 		<member name="material" type="Material" setter="set_material" getter="get_material">
 		<member name="material" type="Material" setter="set_material" getter="get_material">
 			The current [Material] of the primitive mesh.
 			The current [Material] of the primitive mesh.