소스 검색

Fix "flip faces" description

skyace65 4 년 전
부모
커밋
155aaffa21
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      doc/classes/PrimitiveMesh.xml

+ 1 - 1
doc/classes/PrimitiveMesh.xml

@@ -34,7 +34,7 @@
 		</member>
 		</member>
 		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
 		<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
 			If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
 			If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
-			This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
+			This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
 		</member>
 		</member>
 		<member name="material" type="Material" setter="set_material" getter="get_material">
 		<member name="material" type="Material" setter="set_material" getter="get_material">
 			The current [Material] of the primitive mesh.
 			The current [Material] of the primitive mesh.