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Merge pull request #37822 from nekomatata/rigid-body-force-pos

Fix add_force in Godot Physics RigidBody
Rémi Verschelde 5 years ago
parent
commit
1846d33b5f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/physics_3d/body_3d_sw.h

+ 1 - 1
servers/physics_3d/body_3d_sw.h

@@ -257,7 +257,7 @@ public:
 	_FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
 
 		applied_force += p_force;
-		applied_torque += p_pos.cross(p_force);
+		applied_torque += (p_pos - center_of_mass).cross(p_force);
 	}
 
 	_FORCE_INLINE_ void add_torque(const Vector3 &p_torque) {