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Merge pull request #29411 from clayjohn/multimesh_instance_2d

Added MultiMeshInstance2D node for using MultiMesh in 2D
Rémi Verschelde 6 years ago
parent
commit
197b65f32a

+ 27 - 0
doc/classes/MultiMeshInstance2D.xml

@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2">
+	<brief_description>
+		Node that instances a [MultiMesh] in 2D.
+	</brief_description>
+	<description>
+		[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
+		Usage is the same as [MultiMeshInstance].
+	</description>
+	<tutorials>
+	</tutorials>
+	<methods>
+	</methods>
+	<members>
+		<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
+			The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
+		</member>
+		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+			The normal map that will be used if using the default [CanvasItemMaterial].
+		</member>
+		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+			The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
+		</member>
+	</members>
+	<constants>
+	</constants>
+</class>

+ 2 - 0
drivers/gles2/rasterizer_canvas_gles2.cpp

@@ -1081,6 +1081,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
 							} else {
 								glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
 							}
+						} else {
+							glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
 						}
 
 						if (multi_mesh->custom_data_floats) {

+ 5 - 0
drivers/gles2/shaders/canvas.glsl

@@ -112,7 +112,12 @@ void main() {
 #ifdef USE_INSTANCING
 	mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
 	color *= instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
 	vec4 instance_custom = instance_custom_data;
+#else
+	vec4 instance_custom = vec4(0.0);
+#endif
 
 #else
 	mat4 extra_matrix_instance = extra_matrix;

+ 5 - 0
drivers/gles3/shaders/canvas.glsl

@@ -117,7 +117,12 @@ void main() {
 #ifdef USE_INSTANCING
 	mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
 	color *= instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
 	vec4 instance_custom = instance_custom_data;
+#else
+	vec4 instance_custom = vec4(0.0);
+#endif
 
 #else
 	mat4 extra_matrix_instance = extra_matrix;

+ 4 - 0
editor/icons/icon_multi_mesh_instance_2d.svg

@@ -0,0 +1,4 @@
+<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
+<rect x="-1" y="-1" width="582" height="402" fill="none"/>
+<path d="m3 1c-1.1046 0-2 0.89543-2 2 5.6e-4 0.71397 0.38169 1.3735 1 1.7305v6.541c-0.61771 0.35664-0.99874 1.0152-1 1.7285 0 1.1046 0.89543 2 2 2 0.71397-5.6e-4 1.3735-0.38169 1.7305-1h1.2695v-2h-1.2715c-0.17478-0.30301-0.42598-0.55488-0.72852-0.73047v-5.8555l3.5859 3.5859h1.4141v-1.4141l-3.5859-3.5859h5.8574c0.17532 0.30158 0.42647 0.55205 0.72852 0.72656v1.2734h2v-1.2695c0.61831-0.35698 0.99944-1.0165 1-1.7305 0-1.1046-0.89543-2-2-2-0.71397 5.6e-4 -1.3735 0.38169-1.7305 1h-6.541c-0.35664-0.61771-1.0152-0.99874-1.7285-1zm8 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2z" fill="#a5b7f3" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
+</svg>

+ 111 - 0
scene/2d/multimesh_instance_2d.cpp

@@ -0,0 +1,111 @@
+/*************************************************************************/
+/*  multimesh_instance_2d.cpp                                            */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "multimesh_instance_2d.h"
+
+void MultiMeshInstance2D::_notification(int p_what) {
+
+	if (p_what == NOTIFICATION_DRAW) {
+		if (multimesh.is_valid()) {
+			draw_multimesh(multimesh, texture, normal_map);
+		}
+	}
+}
+
+void MultiMeshInstance2D::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
+	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
+
+	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
+	ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
+
+	ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
+	ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
+
+	ADD_SIGNAL(MethodInfo("texture_changed"));
+
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+
+	multimesh = p_multimesh;
+	update();
+}
+
+Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
+
+	return multimesh;
+}
+
+void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+	if (p_texture == texture)
+		return;
+	texture = p_texture;
+	update();
+	emit_signal("texture_changed");
+	_change_notify("texture");
+}
+
+Ref<Texture> MultiMeshInstance2D::get_texture() const {
+
+	return texture;
+}
+
+void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+	normal_map = p_texture;
+	update();
+}
+
+Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
+
+	return normal_map;
+}
+
+Rect2 MultiMeshInstance2D::_edit_get_rect() const {
+
+	if (multimesh.is_valid()) {
+		AABB aabb = multimesh->get_aabb();
+		return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+	}
+
+	return Node2D::_edit_get_rect();
+}
+
+MultiMeshInstance2D::MultiMeshInstance2D() {
+}
+
+MultiMeshInstance2D::~MultiMeshInstance2D() {
+}

+ 65 - 0
scene/2d/multimesh_instance_2d.h

@@ -0,0 +1,65 @@
+/*************************************************************************/
+/*  multimesh_instance_2d.h                                              */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef MULTIMESH_INSTANCE_2D_H
+#define MULTIMESH_INSTANCE_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/multimesh.h"
+
+class MultiMeshInstance2D : public Node2D {
+	GDCLASS(MultiMeshInstance2D, Node2D);
+
+	Ref<MultiMesh> multimesh;
+
+	Ref<Texture> texture;
+	Ref<Texture> normal_map;
+
+protected:
+	void _notification(int p_what);
+	static void _bind_methods();
+
+public:
+	void set_multimesh(const Ref<MultiMesh> &p_multimesh);
+	Ref<MultiMesh> get_multimesh() const;
+
+	void set_texture(const Ref<Texture> &p_texture);
+	Ref<Texture> get_texture() const;
+
+	void set_normal_map(const Ref<Texture> &p_texture);
+	Ref<Texture> get_normal_map() const;
+
+	virtual Rect2 _edit_get_rect() const;
+
+	MultiMeshInstance2D();
+	~MultiMeshInstance2D();
+};
+
+#endif // MULTIMESH_INSTANCE_2D_H

+ 7 - 5
scene/register_scene_types.cpp

@@ -48,6 +48,7 @@
 #include "scene/2d/light_occluder_2d.h"
 #include "scene/2d/line_2d.h"
 #include "scene/2d/mesh_instance_2d.h"
+#include "scene/2d/multimesh_instance_2d.h"
 #include "scene/2d/navigation_2d.h"
 #include "scene/2d/parallax_background.h"
 #include "scene/2d/parallax_layer.h"
@@ -543,6 +544,7 @@ void register_scene_types() {
 	ClassDB::register_class<Position2D>();
 	ClassDB::register_class<Line2D>();
 	ClassDB::register_class<MeshInstance2D>();
+	ClassDB::register_class<MultiMeshInstance2D>();
 	ClassDB::register_virtual_class<CollisionObject2D>();
 	ClassDB::register_virtual_class<PhysicsBody2D>();
 	ClassDB::register_class<StaticBody2D>();
@@ -587,9 +589,13 @@ void register_scene_types() {
 	SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
 	ParticlesMaterial::init_shaders();
 
-#ifndef _3D_DISABLED
 	ClassDB::register_virtual_class<Mesh>();
 	ClassDB::register_class<ArrayMesh>();
+	ClassDB::register_class<MultiMesh>();
+	ClassDB::register_class<SurfaceTool>();
+	ClassDB::register_class<MeshDataTool>();
+
+#ifndef _3D_DISABLED
 	ClassDB::register_virtual_class<PrimitiveMesh>();
 	ClassDB::register_class<CapsuleMesh>();
 	ClassDB::register_class<CubeMesh>();
@@ -603,7 +609,6 @@ void register_scene_types() {
 	SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
 	SpatialMaterial::init_shaders();
 
-	ClassDB::register_class<MultiMesh>();
 	ClassDB::register_class<MeshLibrary>();
 
 	OS::get_singleton()->yield(); //may take time to init
@@ -619,9 +624,6 @@ void register_scene_types() {
 	ClassDB::register_class<ConvexPolygonShape>();
 	ClassDB::register_class<ConcavePolygonShape>();
 
-	ClassDB::register_class<SurfaceTool>();
-	ClassDB::register_class<MeshDataTool>();
-
 	OS::get_singleton()->yield(); //may take time to init
 
 	ClassDB::register_class<SpatialVelocityTracker>();