|
@@ -26285,10 +26285,10 @@
|
|
|
</class>
|
|
|
<class name="LightOccluder2D" inherits="Node2D" category="Core">
|
|
|
<brief_description>
|
|
|
- Occludes light cast by a Light2D, thus casting shadows.
|
|
|
+ Occludes light cast by a Light2D, casting shadows.
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
- Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
|
|
|
+ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
|
|
|
</description>
|
|
|
<methods>
|
|
|
<method name="get_occluder_light_mask" qualifiers="const">
|
|
@@ -26326,8 +26326,10 @@
|
|
|
</methods>
|
|
|
<members>
|
|
|
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
|
|
|
+ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
|
|
</member>
|
|
|
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief="">
|
|
|
+ The [OccluderPolygon2D] used to compute the shadow.
|
|
|
</member>
|
|
|
</members>
|
|
|
<constants>
|