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Don't put main properties of AnimatedSprite2D inside a group

Haoyu Qiu 1 месяц назад
Родитель
Сommit
1d40df286b
1 измененных файлов с 0 добавлено и 1 удалено
  1. 0 1
      scene/2d/animated_sprite_2d.cpp

+ 0 - 1
scene/2d/animated_sprite_2d.cpp

@@ -669,7 +669,6 @@ void AnimatedSprite2D::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("animation_looped"));
 	ADD_SIGNAL(MethodInfo("animation_finished"));
 
-	ADD_GROUP("Animation", "");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");