Correctly set mass for a rigid body with custom inertia and center of mass
@@ -35,7 +35,7 @@
#include "godot_space_2d.h"
void GodotBody2D::_mass_properties_changed() {
- if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
+ if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
#include "godot_space_3d.h"
void GodotBody3D::_mass_properties_changed() {