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@@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
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// Process nodes
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-class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
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- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
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+class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
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+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
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public:
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enum Mode {
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