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Correct spot light size conversion in Blender exporter.

The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
Brandon DeRosier 9 years ago
parent
commit
1f4a214987
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tools/export/blender25/io_scene_dae/export_dae.py

+ 1 - 1
tools/export/blender25/io_scene_dae/export_dae.py

@@ -1087,7 +1087,7 @@ class DaeExporter:
 			self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
 			att_by_distance = 2.0 / light.distance # convert to linear attenuation
 			self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
-			self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>')
+			self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
 			self.writel(S_LAMPS,4,'</spot>')