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Correct spot light size conversion in Blender exporter.

The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
Brandon DeRosier 9 ani în urmă
părinte
comite
1f4a214987
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      tools/export/blender25/io_scene_dae/export_dae.py

+ 1 - 1
tools/export/blender25/io_scene_dae/export_dae.py

@@ -1087,7 +1087,7 @@ class DaeExporter:
 			self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
 			att_by_distance = 2.0 / light.distance # convert to linear attenuation
 			self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
-			self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>')
+			self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
 			self.writel(S_LAMPS,4,'</spot>')