فهرست منبع

i18n: Sync translations with Weblate

Rémi Verschelde 5 سال پیش
والد
کامیت
2019d8001d
63فایلهای تغییر یافته به همراه12661 افزوده شده و 1159 حذف شده
  1. 4 4
      editor/translations/af.po
  2. 4 4
      editor/translations/ar.po
  3. 5 5
      editor/translations/bg.po
  4. 5 5
      editor/translations/bn.po
  5. 9 7
      editor/translations/ca.po
  6. 4 4
      editor/translations/cs.po
  7. 4 4
      editor/translations/da.po
  8. 4 4
      editor/translations/de.po
  9. 4 4
      editor/translations/de_CH.po
  10. 4 4
      editor/translations/editor.pot
  11. 8 8
      editor/translations/el.po
  12. 4 4
      editor/translations/eo.po
  13. 46 72
      editor/translations/es.po
  14. 55 77
      editor/translations/es_AR.po
  15. 4 4
      editor/translations/et.po
  16. 4 4
      editor/translations/eu.po
  17. 4 4
      editor/translations/fa.po
  18. 4 4
      editor/translations/fi.po
  19. 13 13
      editor/translations/fil.po
  20. 32 54
      editor/translations/fr.po
  21. 4 4
      editor/translations/ga.po
  22. 4 4
      editor/translations/he.po
  23. 4 4
      editor/translations/hi.po
  24. 4 4
      editor/translations/hr.po
  25. 4 4
      editor/translations/hu.po
  26. 4 4
      editor/translations/id.po
  27. 4 4
      editor/translations/is.po
  28. 4 4
      editor/translations/it.po
  29. 9 9
      editor/translations/ja.po
  30. 4 4
      editor/translations/ka.po
  31. 38 60
      editor/translations/ko.po
  32. 4 4
      editor/translations/lt.po
  33. 4 4
      editor/translations/lv.po
  34. 4 4
      editor/translations/mi.po
  35. 4 4
      editor/translations/ml.po
  36. 11834 0
      editor/translations/mr.po
  37. 4 4
      editor/translations/ms.po
  38. 4 4
      editor/translations/nb.po
  39. 112 218
      editor/translations/nl.po
  40. 4 4
      editor/translations/or.po
  41. 32 54
      editor/translations/pl.po
  42. 4 4
      editor/translations/pr.po
  43. 38 62
      editor/translations/pt_BR.po
  44. 42 63
      editor/translations/pt_PT.po
  45. 4 4
      editor/translations/ro.po
  46. 79 105
      editor/translations/ru.po
  47. 4 4
      editor/translations/si.po
  48. 4 4
      editor/translations/sk.po
  49. 4 4
      editor/translations/sl.po
  50. 4 4
      editor/translations/sq.po
  51. 4 4
      editor/translations/sr_Cyrl.po
  52. 4 4
      editor/translations/sr_Latn.po
  53. 4 4
      editor/translations/sv.po
  54. 4 4
      editor/translations/ta.po
  55. 4 4
      editor/translations/te.po
  56. 4 4
      editor/translations/th.po
  57. 4 4
      editor/translations/tr.po
  58. 32 53
      editor/translations/uk.po
  59. 4 4
      editor/translations/ur_PK.po
  60. 4 4
      editor/translations/vi.po
  61. 92 114
      editor/translations/zh_CN.po
  62. 4 4
      editor/translations/zh_HK.po
  63. 4 4
      editor/translations/zh_TW.po

+ 4 - 4
editor/translations/af.po

@@ -739,6 +739,10 @@ msgstr "Slegs Seleksie"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -755,10 +759,6 @@ msgstr "Zoem Uit"
 msgid "Reset Zoom"
 msgstr "Herset Zoem"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/ar.po

@@ -734,6 +734,10 @@ msgstr "المحدد فقط"
 msgid "Standard"
 msgstr "معياري"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -750,10 +754,6 @@ msgstr "إبعاد"
 msgid "Reset Zoom"
 msgstr "إرجاع التكبير"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "تحذيرات"

+ 5 - 5
editor/translations/bg.po

@@ -733,6 +733,11 @@ msgstr "Само Селекцията"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Scripts Panel"
+msgstr "Видимост на Панела със Скриптове"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -749,11 +754,6 @@ msgstr "Отдалечи"
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Toggle Scripts Panel"
-msgstr "Видимост на Панела със Скриптове"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 5 - 5
editor/translations/bn.po

@@ -761,6 +761,11 @@ msgstr "শুধুমাত্র নির্বাচিতসমূহ"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Scripts Panel"
+msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -777,11 +782,6 @@ msgstr "সংকুচিত করুন (জুম্ আউট)"
 msgid "Reset Zoom"
 msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
 
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Toggle Scripts Panel"
-msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
-
 #: editor/code_editor.cpp
 #, fuzzy
 msgid "Warnings"

+ 9 - 7
editor/translations/ca.po

@@ -12,7 +12,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-09 11:36+0000\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
 "Last-Translator: roger <[email protected]>\n"
 "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ca/>\n"
@@ -21,7 +21,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -719,6 +719,10 @@ msgstr "Selecció Només"
 msgid "Standard"
 msgstr "Estàndard"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Panell d'Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -735,10 +739,6 @@ msgstr "Allunya"
 msgid "Reset Zoom"
 msgstr "Reinicia el Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Panell d'Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avisos"
@@ -12045,12 +12045,14 @@ msgid "Invalid Identifier:"
 msgstr "Identificador no vàlid:"
 
 #: platform/iphone/export/export.cpp
+#, fuzzy
 msgid "Required icon is not specified in the preset."
 msgstr ""
+"La icona necessària no està especificada a la configuració preestablerta."
 
 #: platform/javascript/export/export.cpp
 msgid "Stop HTTP Server"
-msgstr ""
+msgstr "Aturar Servidor HTTP"
 
 #: platform/javascript/export/export.cpp
 msgid "Run in Browser"

+ 4 - 4
editor/translations/cs.po

@@ -729,6 +729,10 @@ msgstr "Pouze výběr"
 msgid "Standard"
 msgstr "Standard"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -745,10 +749,6 @@ msgstr "Oddálit"
 msgid "Reset Zoom"
 msgstr "Obnovit původní přiblížení"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Varování"

+ 4 - 4
editor/translations/da.po

@@ -748,6 +748,10 @@ msgstr "Kun Valgte"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -764,10 +768,6 @@ msgstr "Zoom Ud"
 msgid "Reset Zoom"
 msgstr "Nulstil Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Advarsler"

+ 4 - 4
editor/translations/de.po

@@ -761,6 +761,10 @@ msgstr "Nur Auswahl"
 msgid "Standard"
 msgstr "Standard"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Seitenleiste umschalten"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -777,10 +781,6 @@ msgstr "Verkleinern"
 msgid "Reset Zoom"
 msgstr "Vergrößerung zurücksetzen"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Seitenleiste umschalten"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Warnungen"

+ 4 - 4
editor/translations/de_CH.po

@@ -725,6 +725,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -741,10 +745,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/editor.pot

@@ -688,6 +688,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -704,10 +708,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 8 - 8
editor/translations/el.po

@@ -9,7 +9,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-15 05:52+0000\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
 "Last-Translator: George Tsiamasiotis <[email protected]>\n"
 "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
 "el/>\n"
@@ -18,7 +18,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -278,11 +278,11 @@ msgstr "Συνεχόμενη"
 
 #: editor/animation_track_editor.cpp
 msgid "Discrete"
-msgstr "Ξεχωριστή"
+msgstr "Διακριτή"
 
 #: editor/animation_track_editor.cpp
 msgid "Trigger"
-msgstr "Άμεση"
+msgstr "Σκανδαλιστική"
 
 #: editor/animation_track_editor.cpp
 msgid "Capture"
@@ -718,6 +718,10 @@ msgstr "Μόνο στην επιλογή"
 msgid "Standard"
 msgstr "Τυπική"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Εναλλαγή πλαισίου δεσμών ενεργειών"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -734,10 +738,6 @@ msgstr "Σμύκρινση"
 msgid "Reset Zoom"
 msgstr "Επαναφορά μεγέθυνσης"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Εναλλαγή πλαισίου δεσμών ενεργειών"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Προειδοποιήσεις"

+ 4 - 4
editor/translations/eo.po

@@ -719,6 +719,10 @@ msgstr "Nur Elektaro"
 msgid "Standard"
 msgstr "Norma"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -735,10 +739,6 @@ msgstr "Malzomi"
 msgid "Reset Zoom"
 msgstr "Rekomencigi Zomon"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avertoj"

+ 46 - 72
editor/translations/es.po

@@ -46,8 +46,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-09 11:36+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "Language: es\n"
@@ -55,7 +55,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -756,6 +756,10 @@ msgstr "Sólo selección"
 msgid "Standard"
 msgstr "Estándar"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Act./Desact. Panel de Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -772,10 +776,6 @@ msgstr "Alejar Zoom"
 msgid "Reset Zoom"
 msgstr "Restablecer Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Act./Desact. Panel de Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Advertencias"
@@ -1745,9 +1745,8 @@ msgid "Erase Profile"
 msgstr "Borrar Perfil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Administrar Perfiles de Características del Editor"
+msgstr "Perfil de Características de Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3071,9 +3070,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Importar plantillas desde un archivo ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Gestor de Plantillas de Exportación"
+msgstr "Paquete de Plantillas"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -3579,9 +3577,8 @@ msgid "Select Template File"
 msgstr "Selecciona un Archivo de Plantilla"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Godot Export Templates"
-msgstr "Cargando plantillas de exportación"
+msgstr "Plantillas de Exportación de Godot"
 
 #: editor/export_template_manager.cpp
 msgid "Export Template Manager"
@@ -4981,29 +4978,27 @@ msgstr "¡Éste asset ya está descargándose!"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Recently Updated"
-msgstr ""
+msgstr "Actualizados Recientemente"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Least Recently Updated"
-msgstr ""
+msgstr "Actualizados con Antigüedad"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nombre (A-Z)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nombre (Z-A)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (A-Z)"
-msgstr "Licencia"
+msgstr "Licencia (A-Z)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (Z-A)"
-msgstr "Licencia"
+msgstr "Licencia (Z-A)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "First"
@@ -5208,86 +5203,72 @@ msgstr ""
 "anclajes en lugar de sus márgenes."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Izquierda"
+msgstr "Superior Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Derecha"
+msgstr "Superior Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Rotar a la Derecha"
+msgstr "Inferior Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Vista Inferior"
+msgstr "Inferior Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Indentar a la Izquierda"
+msgstr "Centro Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Centrar Selección"
+msgstr "Centro Superior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Indentar a la Derecha"
+msgstr "Centro Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Abajo"
+msgstr "Centro Inferior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Centro"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Vista Izquierda"
+msgstr "Izquierda Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Vista Superior"
+msgstr "Superior Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Vista Derecha"
+msgstr "Derecha Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Vista Inferior"
+msgstr "Inferior Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "Centro Vert. Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "Centro Horiz. Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Full Rect"
-msgstr "Nombre válido"
+msgstr "Completa"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Relación de Escala:"
+msgstr "Mantener Proporciones"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -7523,7 +7504,7 @@ msgstr "Geometría inválida, no es posible crear un polígono de colisión."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear hermano de CollisionPolygon2D"
+msgstr "Crear CollisionPolygon2D hermano"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Invalid geometry, can't create light occluder."
@@ -7863,9 +7844,8 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Tema"
+msgstr "Archivo de Tema"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9210,13 +9190,12 @@ msgid "Runnable"
 msgstr "Ejecutable"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Add initial export..."
-msgstr "Agregar puerto de entrada"
+msgstr "Agregar puerto de entrada..."
 
 #: editor/project_export.cpp
 msgid "Add previous patches..."
-msgstr ""
+msgstr "Agregar parches anteriores..."
 
 #: editor/project_export.cpp
 msgid "Delete patch '%s' from list?"
@@ -9331,9 +9310,8 @@ msgid "Make Patch"
 msgstr "Crear Patch"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Archivos"
+msgstr "Paquete de Archivos"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9388,13 +9366,12 @@ msgid "Export All"
 msgstr "Exportar Todo"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Archivos"
+msgstr "Archivo ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot Game Pack"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -11571,19 +11548,16 @@ msgid "Members:"
 msgstr "Miembros:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Cambiar Tipo Base"
+msgstr "Cambiar Tipo Base:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Agregar Nodo..."
+msgstr "Agregar Nodos..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Añadir Función"
+msgstr "Agregar Función..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"
@@ -11982,8 +11956,8 @@ msgid ""
 "A shape must be provided for CollisionShape2D to function. Please create a "
 "shape resource for it!"
 msgstr ""
-"Se debe de proveer de forma a CollisionShape2D para que funcione. ¡Creale un "
-"recurso \"shape\"!"
+"Para que CollisionShape2D funcione, se debe proporcionar un shape. Por "
+"favor, ¡crea un recurso shape para ello!"
 
 #: scene/2d/cpu_particles_2d.cpp
 msgid ""
@@ -12215,7 +12189,7 @@ msgid ""
 "shape resource for it."
 msgstr ""
 "Se debe proporcionar un shape para que CollisionShape funcione. Por favor, "
-"crea un recurso de shape para ello."
+"crea un recurso shape para ello."
 
 #: scene/3d/collision_shape.cpp
 msgid ""

+ 55 - 77
editor/translations/es_AR.po

@@ -17,7 +17,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-16 23:50+0000\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
 "Last-Translator: Lisandro Lorea <[email protected]>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
@@ -26,7 +26,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -521,7 +521,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
 
 #: editor/animation_track_editor.cpp
 msgid "Snap:"
-msgstr "Snap:"
+msgstr "Ajuste:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -726,6 +726,10 @@ msgstr "Solo Selección"
 msgid "Standard"
 msgstr "Estándar"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Act/Desact. Panel de Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -742,10 +746,6 @@ msgstr "Alejar Zoom"
 msgid "Reset Zoom"
 msgstr "Resetear el Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Act/Desact. Panel de Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Advertencias"
@@ -824,7 +824,7 @@ msgstr ""
 
 #: editor/connections_dialog.cpp
 msgid "Oneshot"
-msgstr "Oneshot"
+msgstr "OneShot"
 
 #: editor/connections_dialog.cpp
 msgid "Disconnects the signal after its first emission."
@@ -1713,9 +1713,8 @@ msgid "Erase Profile"
 msgstr "Borrar Perfil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Administrar Perfiles de Características del Editor"
+msgstr "Perfil de Características de Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3037,9 +3036,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Importar Plantillas Desde Archivo ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Gestor de Plantillas de Exportación"
+msgstr "Paquete de Plantillas"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -4208,7 +4206,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con click derecho."
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
 msgid "Enable snap and show grid."
-msgstr "Activar snap y mostrar grilla."
+msgstr "Activar ajuste y mostrar grilla."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5068,7 +5066,7 @@ msgstr "Vista Previa"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Configure Snap"
-msgstr "Configurar Snap"
+msgstr "Configurar Ajuste"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Grid Offset:"
@@ -5171,86 +5169,72 @@ msgstr ""
 "márgenes."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Izquierda"
+msgstr "Superior Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Derecha"
+msgstr "Superior Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Rotar a la Derecha"
+msgstr "Inferior Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Vista Inferior"
+msgstr "Inferior Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Indentar a la Izq"
+msgstr "Centro Izquierda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Centrar Selección"
+msgstr "Centro Superior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Indentar a la Der"
+msgstr "Centro Derecha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Fondo"
+msgstr "Centro Inferior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Centro"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Vista Izquierda"
+msgstr "Izquierda Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Vista Superior"
+msgstr "Superior Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Vista Derecha"
+msgstr "Derecha Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Vista Inferior"
+msgstr "Inferior Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "Centro Vert. Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "Centro Horiz. Ancha"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Full Rect"
-msgstr "Nombre completo"
+msgstr "Todo el Rect"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Ratio de Escala:"
+msgstr "Mantener Proporciones"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -5417,32 +5401,32 @@ msgstr "Usar Ajuste a Grilla"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snapping Options"
-msgstr "Opciones de Alineado"
+msgstr "Opciones de Ajuste"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Rotation Snap"
-msgstr "Usar Snap de Rotación"
+msgstr "Usar Ajuste de Rotación"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Scale Snap"
-msgstr "Usar Snap a la Escala"
+msgstr "Usar Ajuste de Escalado"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap Relative"
-msgstr "Usar Snap Relativo"
+msgstr "Ajuste Relativo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Pixel Snap"
-msgstr "Usar Pixel Snap"
+msgstr "Usar Ajuste a Pixeles"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Smart Snapping"
-msgstr "Ajuste inteligente"
+msgstr "Ajuste Inteligente"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Configure Snap..."
-msgstr "Configurar Snap..."
+msgstr "Configurar Ajuste..."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to Parent"
@@ -6409,11 +6393,11 @@ msgstr "Ajustes de Grilla"
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Snap"
-msgstr "Esnapear"
+msgstr "Ajustar"
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Enable Snap"
-msgstr "Activar Snap"
+msgstr "Activar Ajuste"
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Grid"
@@ -7275,7 +7259,7 @@ msgstr "Usar Espacio Local"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Use Snap"
-msgstr "Usar Snap"
+msgstr "Usar Ajuste"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Bottom View"
@@ -7377,19 +7361,19 @@ msgstr "Configuración..."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Snap Settings"
-msgstr "Ajustes de Snap"
+msgstr "Configuración de Ajuste"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Translate Snap:"
-msgstr "Snap de Traslación:"
+msgstr "Ajuste de Traslación:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotate Snap (deg.):"
-msgstr "Snap de Rotación (grados):"
+msgstr "Ajuste de Rotación (grados):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Scale Snap (%):"
-msgstr "Snap de Escala (%):"
+msgstr "Ajuste de Escala (%):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Viewport Settings"
@@ -7637,7 +7621,7 @@ msgstr "Asignar Margen"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Snap Mode:"
-msgstr "Modo Snap:"
+msgstr "Modo de Ajuste:"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: scene/resources/visual_shader.cpp
@@ -7646,11 +7630,11 @@ msgstr "Ninguno"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Pixel Snap"
-msgstr "Pixel Snap"
+msgstr "Ajustar a Pixeles"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Grid Snap"
-msgstr "Snap de Grilla"
+msgstr "Ajustar a Grilla"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Auto Slice"
@@ -7825,9 +7809,8 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Tema"
+msgstr "Archivo de Tema"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -8012,7 +7995,7 @@ msgstr "Mantener el polígono dentro del region Rect."
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr "Activar snap y mostrar grilla (configurable via el Inspector)."
+msgstr "Activar ajuste y mostrar grilla (configurable vía el Inspector)."
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Display Tile Names (Hold Alt Key)"
@@ -9291,9 +9274,8 @@ msgid "Make Patch"
 msgstr "Crear Parche"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Archivos"
+msgstr "Archivo \"Pack\""
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9348,13 +9330,12 @@ msgid "Export All"
 msgstr "Exportar Todos"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Archivos"
+msgstr "Archivo ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot Game Pack"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -11080,7 +11061,7 @@ msgstr "Mapa de Grilla"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Snap View"
-msgstr "Anclar Vista"
+msgstr "Ajustar Vista"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Clip Disabled"
@@ -11531,19 +11512,16 @@ msgid "Members:"
 msgstr "Miembros:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Cambiar Tipo Base"
+msgstr "Cambiar Tipo Base:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Agregar Nodo..."
+msgstr "Agregar Nodos..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Agregar Función"
+msgstr "Agregar Función..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"

+ 4 - 4
editor/translations/et.po

@@ -696,6 +696,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -712,10 +716,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/eu.po

@@ -693,6 +693,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -709,10 +713,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/fa.po

@@ -740,6 +740,10 @@ msgstr "تنها در قسمت انتخاب شده"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -756,10 +760,6 @@ msgstr "بزرگنمایی کمتر"
 msgid "Reset Zoom"
 msgstr "بازنشانی بزرگنمایی"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/fi.po

@@ -713,6 +713,10 @@ msgstr "Pelkkä valinta"
 msgid "Standard"
 msgstr "Standardi"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Näytä/piilota skriptipaneeli"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -729,10 +733,6 @@ msgstr "Loitonna"
 msgid "Reset Zoom"
 msgstr "Palauta oletuslähennystaso"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Näytä/piilota skriptipaneeli"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Varoitukset"

+ 13 - 13
editor/translations/fil.po

@@ -8,7 +8,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-12-12 09:05+0000\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
 "Last-Translator: Bakainkorp <[email protected]>\n"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fil/>\n"
@@ -17,7 +17,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -700,6 +700,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -716,10 +720,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Mga Babala"
@@ -979,7 +979,7 @@ msgstr ""
 #: modules/visual_script/visual_script_property_selector.cpp
 #: scene/gui/file_dialog.cpp
 msgid "Open"
-msgstr ""
+msgstr "I-buksan"
 
 #: editor/dependency_editor.cpp
 msgid "Owners Of:"
@@ -3123,7 +3123,7 @@ msgstr ""
 
 #: editor/editor_properties_array_dict.cpp
 msgid "Page: "
-msgstr ""
+msgstr "Pahina: "
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
@@ -3268,7 +3268,7 @@ msgstr ""
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "No response."
-msgstr ""
+msgstr "Walang sagot."
 
 #: editor/export_template_manager.cpp
 msgid "Request Failed."
@@ -3285,7 +3285,7 @@ msgstr ""
 
 #: editor/export_template_manager.cpp
 msgid "Download Complete."
-msgstr ""
+msgstr "Kumpleto ang pag-Download."
 
 #: editor/export_template_manager.cpp
 msgid "Cannot remove temporary file:"
@@ -8194,15 +8194,15 @@ msgstr ""
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Equal (==)"
-msgstr ""
+msgstr "Katumbas (==)"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Greater Than (>)"
-msgstr ""
+msgstr "Mahigit sa (>)"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "mas Malaki Kaysa sa o Katumbas ng (>=)"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""

+ 32 - 54
editor/translations/fr.po

@@ -73,7 +73,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-15 05:53+0000\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
 "Last-Translator: Caye Pierre <[email protected]>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
@@ -82,7 +82,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -786,6 +786,10 @@ msgstr "Sélection uniquement"
 msgid "Standard"
 msgstr "Standard"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Afficher/Cacher le panneau des scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -802,10 +806,6 @@ msgstr "Dézoomer"
 msgid "Reset Zoom"
 msgstr "Réinitialiser le zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Afficher/Cacher le panneau des scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avertissements"
@@ -1772,9 +1772,8 @@ msgid "Erase Profile"
 msgstr "Effacer le profil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Gérer les profils de fonctionnalités de l'éditeur"
+msgstr "Profil des fonctionnalités de Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3104,9 +3103,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Importer des modèles depuis un fichier ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Gestionnaire d'export de modèles"
+msgstr "Paquet de modèle"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -5021,9 +5019,8 @@ msgid "Recently Updated"
 msgstr "Récemment mis à jour"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "Least Recently Updated"
-msgstr "Moins récemment mis à jour"
+msgstr "Mises à jour les moins récentes"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (A-Z)"
@@ -5245,85 +5242,72 @@ msgstr ""
 "au lieu de leur marges."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Gauche"
+msgstr "En haut à gauche"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Droite"
+msgstr "En haut à droite"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Rotation vers la droite"
+msgstr "En bas à droite"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Vue de dessous"
+msgstr "En bas à gauche"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Indenter vers la gauche"
+msgstr "Centré à Gauche"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Centrer sur la sélection"
+msgstr "Centrée en Haut"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Indenter vers la droite"
+msgstr "Centrée à droite"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Dessous"
+msgstr "Centrée en bas"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Centre"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Vue de gauche"
+msgstr "Étendu à Gauche"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Vue de dessus"
+msgstr "Étendu en Haut"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Vue de droite"
+msgstr "Étendu à Droite"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Vue de dessous"
+msgstr "Étendu en Bas"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "Étendu au CentreV"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "Étendu au CentreH"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Full Rect"
-msgstr ""
+msgstr "Rectangle complet"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Ratio d'échelle :"
+msgstr "Conserver les Proportions"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -7911,9 +7895,8 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Thème"
+msgstr "Fichier de Thème"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9383,9 +9366,8 @@ msgid "Make Patch"
 msgstr "Conçevoir un patch"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Fichiers"
+msgstr "Fichiers Pack"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9440,9 +9422,8 @@ msgid "Export All"
 msgstr "Tout exporter"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Fichiers"
+msgstr "Fichiers ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
@@ -11629,19 +11610,16 @@ msgid "Members:"
 msgstr "Membres :"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Changer le type de base"
+msgstr "Changer le type de base :"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Ajouter un nœud..."
+msgstr "Ajouter des nœuds..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Ajouter une fonction"
+msgstr "Ajouter une fonction..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"

+ 4 - 4
editor/translations/ga.po

@@ -694,6 +694,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -710,10 +714,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/he.po

@@ -749,6 +749,10 @@ msgstr "בחירה בלבד"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "החלפת תצוגת חלונית סקריפטים"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -765,10 +769,6 @@ msgstr "להתרחק"
 msgid "Reset Zoom"
 msgstr "איפוס התקריב"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "החלפת תצוגת חלונית סקריפטים"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "אזהרות"

+ 4 - 4
editor/translations/hi.po

@@ -724,6 +724,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -740,10 +744,6 @@ msgstr "छोटा करो"
 msgid "Reset Zoom"
 msgstr "रीसेट आकार"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/hr.po

@@ -698,6 +698,10 @@ msgstr "Samo odabir"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -714,10 +718,6 @@ msgstr "Odzumiraj"
 msgid "Reset Zoom"
 msgstr "Resetiraj zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Upozorenja"

+ 4 - 4
editor/translations/hu.po

@@ -749,6 +749,10 @@ msgstr "Csak Kiválsztás"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Szkript Panel Megjelenítése"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -765,10 +769,6 @@ msgstr "Kicsinyítés"
 msgid "Reset Zoom"
 msgstr "Nagyítás Visszaállítása"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Szkript Panel Megjelenítése"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/id.po

@@ -732,6 +732,10 @@ msgstr "Hanya yang Dipilih"
 msgid "Standard"
 msgstr "Standar"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Jungkitkan Panel Skrip"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -748,10 +752,6 @@ msgstr "Perkecil Pandangan"
 msgid "Reset Zoom"
 msgstr "Kebalikan Semula Pandangan"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Jungkitkan Panel Skrip"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Peringatan"

+ 4 - 4
editor/translations/is.po

@@ -726,6 +726,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -742,10 +746,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/it.po

@@ -750,6 +750,10 @@ msgstr "Solo selezione"
 msgid "Standard"
 msgstr "Standard"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Attiva Pannello Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -766,10 +770,6 @@ msgstr "Rimpicciolisci"
 msgid "Reset Zoom"
 msgstr "Azzera ingrandimento"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Attiva Pannello Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avvertenze"

+ 9 - 9
editor/translations/ja.po

@@ -28,12 +28,13 @@
 # leela <[email protected]>, 2019.
 # Tarou Yamada <[email protected]>, 2019.
 # kazuma kondo <[email protected]>, 2019.
+# Akihiro Ogoshi <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-11-09 22:04+0000\n"
-"Last-Translator: kazuma kondo <kazmax7@gmail.com>\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
+"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
 "Language: ja\n"
@@ -41,7 +42,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -740,6 +741,10 @@ msgstr "選択範囲のみ"
 msgid "Standard"
 msgstr "標準"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "スクリプトパネルを切り替え"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -756,10 +761,6 @@ msgstr "ズームアウト"
 msgid "Reset Zoom"
 msgstr "ズームをリセット"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "スクリプトパネルを切り替え"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "警告"
@@ -4356,9 +4357,8 @@ msgid "Audio Clips"
 msgstr "オーディオクリップ:"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
 msgid "Functions"
-msgstr "関数:"
+msgstr "関数"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
 #: editor/plugins/animation_state_machine_editor.cpp

+ 4 - 4
editor/translations/ka.po

@@ -745,6 +745,10 @@ msgstr "მონიშნული მხოლოდ"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -761,10 +765,6 @@ msgstr "ზუმის დაპატარავება"
 msgid "Reset Zoom"
 msgstr "ზუმის საწყისზე დაყენება"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 38 - 60
editor/translations/ko.po

@@ -19,8 +19,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-15 05:53+0000\n"
-"Last-Translator: Ervin <zetsmart@gmail.com>\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
+"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "Language: ko\n"
@@ -28,7 +28,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -721,6 +721,10 @@ msgstr "선택 항목만"
 msgid "Standard"
 msgstr "표준"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "스크립트 패널 토글"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -737,10 +741,6 @@ msgstr "축소하기"
 msgid "Reset Zoom"
 msgstr "확대 비율 원래대로"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "스크립트 패널 토글"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "경고"
@@ -1699,9 +1699,8 @@ msgid "Erase Profile"
 msgstr "프로필 지우기"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "편집기 기능 프로필 관리하기"
+msgstr "Godot 기능 프로필"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -2758,7 +2757,7 @@ msgid ""
 "Navigation meshes and polygons will be visible on the running game if this "
 "option is turned on."
 msgstr ""
-"이 설정을 켜면 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요."
+"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요."
 
 #: editor/editor_node.cpp
 msgid "Sync Scene Changes"
@@ -2901,11 +2900,11 @@ msgstr "씬 실행하기"
 
 #: editor/editor_node.cpp
 msgid "Play custom scene"
-msgstr "맞춤 씬 실행하기"
+msgstr "씬을 지정해서 실행해요"
 
 #: editor/editor_node.cpp
 msgid "Play Custom Scene"
-msgstr "씬을 지정해서 실행해요"
+msgstr "맞춤 씬 실행하기"
 
 #: editor/editor_node.cpp
 msgid "Changing the video driver requires restarting the editor."
@@ -2992,9 +2991,8 @@ msgid "Import Templates From ZIP File"
 msgstr "ZIP 파일에서 템플릿 가져오기"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "내보내기 템플릿 매니저"
+msgstr "템플릿 패키지"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -5098,93 +5096,79 @@ msgstr "Control 노드의 앵커와 여백 값의 프리셋."
 msgid ""
 "When active, moving Control nodes changes their anchors instead of their "
 "margins."
-msgstr "켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요."
+msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "왼쪽"
+msgstr "왼쪽"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "오른쪽"
+msgstr "오른쪽"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "오른쪽으로 회전하기"
+msgstr "오른쪽 아래"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "하단 뷰"
+msgstr "왼쪽 아래"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "내어쓰기"
+msgstr "왼쪽 중앙"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "선택 항목 중앙으로"
+msgstr "위쪽 중앙"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "들여쓰기"
+msgstr "오른쪽 중앙"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "아랫면"
+msgstr "아래쪽 중앙"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "중앙"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "좌측 뷰"
+msgstr "왼쪽 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "상단 뷰"
+msgstr "위쪽 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "우측 뷰"
+msgstr "오른쪽 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "하단 뷰"
+msgstr "아래쪽 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "수직선 중앙 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "수평선 중앙 넓게"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Full Rect"
-msgstr "성명"
+msgstr "사각형 전체"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "규모 비율:"
+msgstr "비율 유지하기"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
-msgstr "앵커만"
+msgstr "앵커만 적용"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Change Anchors and Margins"
@@ -7745,9 +7729,8 @@ msgid "Constant"
 msgstr "비선형"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "테마"
+msgstr "테마 파일"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9177,9 +9160,8 @@ msgid "Make Patch"
 msgstr "패치 만들기"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " 파일"
+msgstr " 파일"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9234,13 +9216,12 @@ msgid "Export All"
 msgstr "모두 내보내기"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " 파일"
+msgstr "ZIP 파일"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot 게임 팩"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -9695,7 +9676,7 @@ msgstr "이벤트 추가하기"
 
 #: editor/project_settings_editor.cpp
 msgid "Button"
-msgstr "Button"
+msgstr "버튼"
 
 #: editor/project_settings_editor.cpp
 msgid "Left Button."
@@ -11389,19 +11370,16 @@ msgid "Members:"
 msgstr "멤버:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "기본 유형 바꾸기"
+msgstr "기본 유형 바꾸기:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
 msgstr "노드 추가하기..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "함수 추가하기"
+msgstr "함수 추가하기..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"

+ 4 - 4
editor/translations/lt.po

@@ -729,6 +729,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -745,10 +749,6 @@ msgstr "Nutolinti"
 msgid "Reset Zoom"
 msgstr "Atstatyti Priartinimą"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/lv.po

@@ -720,6 +720,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -736,10 +740,6 @@ msgstr "Attālināt"
 msgid "Reset Zoom"
 msgstr "Atiestatīt tālummaiņu"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/mi.po

@@ -686,6 +686,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -702,10 +706,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/ml.po

@@ -696,6 +696,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -712,10 +716,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 11834 - 0
editor/translations/mr.po

@@ -0,0 +1,11834 @@
+# Marathi translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: mr\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (Can't be restored)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem and Import Docks"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum  "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Failed creating shapes!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape(s)"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling(s)"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No commit message was provided"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Add a commit message"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Add initial export..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Add previous patches..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Pack File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+"   Template installed: %s\n"
+"   Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""

+ 4 - 4
editor/translations/ms.po

@@ -714,6 +714,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -730,10 +734,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/nb.po

@@ -756,6 +756,10 @@ msgstr "Kun Valgte"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Veksle skriptpanel"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -772,10 +776,6 @@ msgstr "Zoom Ut"
 msgid "Reset Zoom"
 msgstr "Nullstill Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Veksle skriptpanel"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Advarsler"

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 112 - 218
editor/translations/nl.po


+ 4 - 4
editor/translations/or.po

@@ -692,6 +692,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -708,10 +712,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 32 - 54
editor/translations/pl.po

@@ -42,7 +42,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-16 23:50+0000\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
 "Last-Translator: Tomek <[email protected]>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
@@ -52,7 +52,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -748,6 +748,10 @@ msgstr "Tylko zaznaczenie"
 msgid "Standard"
 msgstr "Standardowy"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Przełącz panel skryptów"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -764,10 +768,6 @@ msgstr "Oddal"
 msgid "Reset Zoom"
 msgstr "Wyzeruj przybliżenie"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Przełącz panel skryptów"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Ostrzeżenia"
@@ -1727,9 +1727,8 @@ msgid "Erase Profile"
 msgstr "Usuń profil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Zarządzaj profilami funkcjonalności edytora"
+msgstr "Profil funkcjonalności Godota"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3032,9 +3031,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Zaimportuj Szablony z pliku ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Menedżer szablonów eksportu"
+msgstr "Szablonowy pakiet"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -5164,86 +5162,72 @@ msgstr ""
 "zamiast marginesów."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Lewa"
+msgstr "Lewy górny róg"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Prawa"
+msgstr "Prawy górny róg"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Obróć w prawo"
+msgstr "Prawy dolny róg"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Widok z dołu"
+msgstr "Lewy dolny róg"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Wcięcie w lewo"
+msgstr "Wyśrodkowane po lewej"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Wyśrodkowywanie na zaznaczeniu"
+msgstr "Wyśrodkowane na górze"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Wcięcie w prawo"
+msgstr "Wyśrodkowane po prawej"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Dół"
+msgstr "Wyśrodkowane na dole"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Wyśrodkowane"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Widok z lewej"
+msgstr "Rozciągnij po lewej"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Widok z góry"
+msgstr "Rozciągnij na górze"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Widok z prawej"
+msgstr "Rozciągnij po prawej"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Widok z dołu"
+msgstr "Rozciągnij na dole"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "Rozciągnij pionowo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "Rozciągnij poziomo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Full Rect"
-msgstr "Poprawna nazwa"
+msgstr "Cały obszar"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Współczynnik skali:"
+msgstr "Zachowaj proporcie"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -7815,9 +7799,8 @@ msgid "Constant"
 msgstr "Stałe"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Motyw"
+msgstr "Plik motywu"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9277,9 +9260,8 @@ msgid "Make Patch"
 msgstr "Utwórz ścieżkę"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Pliki"
+msgstr "Plik paczki"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9334,13 +9316,12 @@ msgid "Export All"
 msgstr "Eksportuj wszystko"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Pliki"
+msgstr "Plik ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godotowa paczka gry"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -11509,19 +11490,16 @@ msgid "Members:"
 msgstr "Członkowie:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Zmień typ podstawowy"
+msgstr "Zmień typ podstawowy:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Dodaj węzeł..."
+msgstr "Dodaj węzły..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Dodaj funkcję"
+msgstr "Dodaj funkcję..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"

+ 4 - 4
editor/translations/pr.po

@@ -725,6 +725,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -741,10 +745,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 38 - 62
editor/translations/pt_BR.po

@@ -74,12 +74,13 @@
 # Rafael Silveira <[email protected]>, 2019.
 # Luigi <[email protected]>, 2019.
 # Nicolas Abril <[email protected]>, 2019.
+# johnnybigoode <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-12-13 09:38+0000\n"
-"Last-Translator: Nicolas Abril <[email protected]>\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
+"Last-Translator: johnnybigoode <[email protected]>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
@@ -87,7 +88,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -782,6 +783,10 @@ msgstr "Selecionar Apenas"
 msgid "Standard"
 msgstr "Padrão"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Alternar Painel de Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -798,10 +803,6 @@ msgstr "Reduzir"
 msgid "Reset Zoom"
 msgstr "Redefinir Ampliação"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Alternar Painel de Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avisos"
@@ -1762,9 +1763,8 @@ msgid "Erase Profile"
 msgstr "Apagar Perfil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Gerenciar perfis de recurso do editor"
+msgstr "Perfil de funcionalidade do Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3078,9 +3078,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Importar Modelos de um Arquivo ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Gerenciador de Exportação de Modelo"
+msgstr "Pacote de modelos"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -3397,7 +3396,6 @@ msgid "Import From Node:"
 msgstr "Importar a Partir do Nó:"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Redownload"
 msgstr "Baixar Novamente"
 
@@ -3587,9 +3585,8 @@ msgid "Select Template File"
 msgstr "Selecionar o Arquivo de Modelo"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Godot Export Templates"
-msgstr "Carregando Modelos de Exportação"
+msgstr "Modelos de Exportação do Godot"
 
 #: editor/export_template_manager.cpp
 msgid "Export Template Manager"
@@ -4988,29 +4985,27 @@ msgstr "Download deste asset já está em progresso!"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Recently Updated"
-msgstr ""
+msgstr "Atualizado recentemente"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Least Recently Updated"
-msgstr ""
+msgstr "Ultima Atualização Recente"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nome (A-Z)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nome (Z-A)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (A-Z)"
-msgstr "Licença"
+msgstr "Licença (A-Z)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (Z-A)"
-msgstr "Licença"
+msgstr "Licença (Z-A)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "First"
@@ -5216,48 +5211,40 @@ msgstr ""
 "margens."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Esquerda"
+msgstr "Superior Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Direita"
+msgstr "Superior Direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Rotacionar para a direita"
+msgstr "Inferior direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Visão inferior"
+msgstr "Inferior Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Recuar Esquerda"
+msgstr "Centro Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Centralizar Seleção"
+msgstr "Centro Superior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Recuar Direita"
+msgstr "Centro Direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Baixo"
+msgstr "Centro Inferior"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Centro"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
@@ -5293,9 +5280,8 @@ msgid "Full Rect"
 msgstr "Nome Válido"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Razão de Escala:"
+msgstr "Manter proporção"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -7276,9 +7262,8 @@ msgid "Freelook Speed Modifier"
 msgstr "Modificador de velocidade da Visão Livre"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Freelook Slow Modifier"
-msgstr "Modificador de velocidade da Visão Livre"
+msgstr "Modificador de velocidade lenta da Visão Livre"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid ""
@@ -7871,9 +7856,8 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Tema"
+msgstr "Arquivo de Tema"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -8298,9 +8282,8 @@ msgid "Deleted"
 msgstr "Excluído"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Typechange"
-msgstr "Alterar"
+msgstr "Alterar tipo"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Stage Selected"
@@ -8360,7 +8343,7 @@ msgstr "Booleano"
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #, fuzzy
 msgid "Sampler"
-msgstr "Amostras"
+msgstr "Amostrador (Sampler)"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Add input port"
@@ -8611,9 +8594,8 @@ msgid "Input parameter."
 msgstr "Parâmetro de entrada."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr "Parâmetro de entrada '%s' para os modos de shader vértice e fragmento."
+msgstr "Parâmetro de entrada '%s' para os modos vértice e fragmento de shader."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "'%s' input parameter for fragment and light shader modes."
@@ -8953,24 +8935,20 @@ msgid "Multiplies vector by transform."
 msgstr "Multiplica vetor por transformação."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Transform constant."
-msgstr "Transformação Abortada."
+msgstr "Constante da transformada."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Transform uniform."
-msgstr "Transformação Abortada."
+msgstr "Transformada uniforme."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Vector function."
-msgstr "Atribuição à função."
+msgstr "Função vetorial."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Vector operator."
-msgstr "Alterar Operador Vet"
+msgstr "Operador vetorial."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Composes vector from three scalars."
@@ -9110,14 +9088,12 @@ msgid "Subtracts vector from vector."
 msgstr "Subtrai vetor de vetor."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Vector constant."
-msgstr "Alterar Constante Vet"
+msgstr "Vetor constante."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Vector uniform."
-msgstr "Atribuição à uniforme."
+msgstr "Vector uniforme."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""

+ 42 - 63
editor/translations/pt_PT.po

@@ -19,7 +19,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-15 05:53+0000\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
 "Last-Translator: João Lopes <[email protected]>\n"
 "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_PT/>\n"
@@ -28,7 +28,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -725,26 +725,26 @@ msgstr "Apenas seleção"
 msgid "Standard"
 msgstr "Padrão"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Alternar painel de Scripts"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 msgid "Zoom In"
-msgstr "Zoom In"
+msgstr "Aumentar Zoom"
 
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 msgid "Zoom Out"
-msgstr "Zoom Out"
+msgstr "Diminuir Zoom"
 
 #: editor/code_editor.cpp
 msgid "Reset Zoom"
 msgstr "Repor Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Alternar painel de Scripts"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Avisos"
@@ -1280,7 +1280,7 @@ msgstr "Duplicado"
 
 #: editor/editor_audio_buses.cpp
 msgid "Reset Volume"
-msgstr "Restabelecer Volume"
+msgstr "Repor Volume"
 
 #: editor/editor_audio_buses.cpp
 msgid "Delete Effect"
@@ -1308,7 +1308,7 @@ msgstr "Duplicar barramento de áudio"
 
 #: editor/editor_audio_buses.cpp
 msgid "Reset Bus Volume"
-msgstr "Restabelecer volume do barramento"
+msgstr "Repor Volume do Barramento"
 
 #: editor/editor_audio_buses.cpp
 msgid "Move Audio Bus"
@@ -1708,9 +1708,8 @@ msgid "Erase Profile"
 msgstr "Apagar Perfil"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Gerir Editor de Perfis"
+msgstr "Perfil de Características Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -2676,7 +2675,7 @@ msgstr "Reverter Cena"
 
 #: editor/editor_node.cpp
 msgid "Miscellaneous project or scene-wide tools."
-msgstr "Ferramentas diversas atuantes no Projeto ou Cena."
+msgstr "Ferramentas diversas de Projeto ou Cena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp
@@ -3021,9 +3020,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Importar Modelos a partir de um Ficheiro ZIP"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Exportar Gestor de Modelos"
+msgstr "Pacote de Modelo"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -5144,85 +5142,72 @@ msgstr ""
 "margens."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Esquerda"
+msgstr "Topo Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Direita"
+msgstr "Topo Direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Rodar Direita"
+msgstr "Fundo Direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Vista de fundo"
+msgstr "Fundo Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Indentar à esquerda"
+msgstr "Centro Esquerda"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Centrar seleção"
+msgstr "Centro Topo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Indentar à direita"
+msgstr "Centro Direita"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Fundo"
+msgstr "Centro Fundo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Centro"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Vista esquerda"
+msgstr "Esquerda Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Vista de topo"
+msgstr "Topo Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Vista direita"
+msgstr "Direita Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Vista de fundo"
+msgstr "Fundo Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "VCentro Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "HCentro Wide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Full Rect"
-msgstr ""
+msgstr "Rect Completo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Proporção de Escala:"
+msgstr "Manter Proporção"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -5310,7 +5295,7 @@ msgstr ""
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
 msgid "Zoom Reset"
-msgstr "Repor zoom"
+msgstr "Reposição do Zoom"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -5714,7 +5699,7 @@ msgstr "Modificar tangente da curva"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Load Curve Preset"
-msgstr "Carregar curva predefinida"
+msgstr "Carregar Curva Predefinida"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Add Point"
@@ -7790,9 +7775,8 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Tema"
+msgstr "Ficheiro Tema"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9246,9 +9230,8 @@ msgid "Make Patch"
 msgstr "Fazer Correção"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Ficheiros"
+msgstr "Ficheiro Pacote"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9303,13 +9286,12 @@ msgid "Export All"
 msgstr "Exportar Tudo"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Ficheiros"
+msgstr "Ficheiro ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Pacote de Jogo Godot"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -9977,7 +9959,7 @@ msgstr "Plugins"
 
 #: editor/property_editor.cpp
 msgid "Preset..."
-msgstr "Predefinido..."
+msgstr "Predefinição..."
 
 #: editor/property_editor.cpp
 msgid "Zero"
@@ -10145,7 +10127,7 @@ msgstr "Para Maiúsculas"
 
 #: editor/rename_dialog.cpp
 msgid "Reset"
-msgstr "Restaurar"
+msgstr "Repor"
 
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
@@ -11474,19 +11456,16 @@ msgid "Members:"
 msgstr "Membros:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Mudar tipo base"
+msgstr "Mudar Tipo Base:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Adicionar Nó.."
+msgstr "Adicionar Nós.."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Adicionar Função"
+msgstr "Adicionar Função..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"
@@ -11810,7 +11789,7 @@ msgstr ""
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "Largura inválida da imagem do logotipo 310x150 (deve ser 310x150)."
+msgstr "Dimensão inválida da imagem do logótipo 310x150 (deve ser 310x150)."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."

+ 4 - 4
editor/translations/ro.po

@@ -741,6 +741,10 @@ msgstr "Numai Selecția"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -757,10 +761,6 @@ msgstr "Zoom-ați  Afară"
 msgid "Reset Zoom"
 msgstr "Resetați Zoom-area"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 79 - 105
editor/translations/ru.po

@@ -59,12 +59,13 @@
 # Danil Alexeev <[email protected]>, 2019.
 # Ravager <[email protected]>, 2019.
 # Александр <[email protected]>, 2019.
+# Rei <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-09 11:36+0000\n"
-"Last-Translator: Danil Alexeev <[email protected]>\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
+"Last-Translator: Rei <[email protected]>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
@@ -73,7 +74,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -216,24 +217,20 @@ msgid "Anim Multi Change Keyframe Time"
 msgstr "Время смены ключевых кадров анимации"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Anim Multi Change Transition"
-msgstr "Изменить переход"
+msgstr "Анимация Многократное изменение Переход"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Anim Multi Change Transform"
-msgstr "Изменить положение"
+msgstr "Анимационное многосменное преобразование"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Anim Multi Change Keyframe Value"
-msgstr "Измененить значение ключевого кадра"
+msgstr "Анимация многократное изменение ключевых кадров Значение"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Anim Multi Change Call"
-msgstr "Изменить вызов анимации"
+msgstr "Анимационный многократный вызов изменения"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Length"
@@ -773,6 +770,10 @@ msgstr "Только выделять"
 msgid "Standard"
 msgstr "Стандартный"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Переключить панель скриптов"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -789,10 +790,6 @@ msgstr "Отдалить"
 msgid "Reset Zoom"
 msgstr "Сбросить приближение"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Переключить панель скриптов"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Предупреждения"
@@ -1755,9 +1752,8 @@ msgid "Erase Profile"
 msgstr "Стереть профиль"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Управление профилями редактора"
+msgstr "Профиль возможностей Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3066,9 +3062,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Импортировать шаблоны из ZIP файла"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Менеджер шаблонов экспорта"
+msgstr "Шаблонный пакет"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -3570,9 +3565,8 @@ msgid "Select Template File"
 msgstr "Выбрать файл шаблона"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Godot Export Templates"
-msgstr "Загрузка шаблонов экспорта"
+msgstr "Шаблоны экспорта Godot"
 
 #: editor/export_template_manager.cpp
 msgid "Export Template Manager"
@@ -3653,9 +3647,8 @@ msgid "New Inherited Scene"
 msgstr "Новая вложенная сцена"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Set As Main Scene"
-msgstr "Главная сцена"
+msgstr "Сделать главной сценой"
 
 #: editor/filesystem_dock.cpp
 msgid "Open Scenes"
@@ -4383,14 +4376,12 @@ msgstr ""
 "удается получить отслеживаемые имена."
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
 msgid "Anim Clips"
-msgstr "Дорожки Анимации:"
+msgstr "Анимационные клипы"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
 msgid "Audio Clips"
-msgstr "Аудиодорожки:"
+msgstr "Аудиоклипы"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
 msgid "Functions"
@@ -4412,9 +4403,8 @@ msgid "Edit Filtered Tracks:"
 msgstr "Редактировать фильтры:"
 
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
 msgid "Enable Filtering"
-msgstr "Включить фильтр"
+msgstr "Включить фильтрацию"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Toggle Autoplay"
@@ -4962,7 +4952,7 @@ msgstr "Повторить"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Download Error"
-msgstr "Ошибка Загрузки"
+msgstr "Ошибка загрузки"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Download for this asset is already in progress!"
@@ -4970,29 +4960,27 @@ msgstr "Загрузка этого шаблона уже идёт!"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Recently Updated"
-msgstr ""
+msgstr "Недавно обновлённые"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Least Recently Updated"
-msgstr ""
+msgstr "Последнее обновление"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (A-Z)"
-msgstr ""
+msgstr "Название (А-Я)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Name (Z-A)"
-msgstr ""
+msgstr "Название (Я-А)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (A-Z)"
-msgstr "Лицензия"
+msgstr "Лицензия (А-Я)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
 msgid "License (Z-A)"
-msgstr "Лицензия"
+msgstr "Лицензия (Я-А)"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "First"
@@ -5028,7 +5016,7 @@ msgstr "Плагины..."
 
 #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
 msgid "Sort:"
-msgstr "Сортировать:"
+msgstr "Сортировка:"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 #: editor/project_settings_editor.cpp
@@ -5105,12 +5093,12 @@ msgstr "Шаг сетки:"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Primary Line Every:"
-msgstr ""
+msgstr "Первичная линия Каждая:"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "steps"
-msgstr "2 шага"
+msgstr "шаги"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation Offset:"
@@ -5121,9 +5109,8 @@ msgid "Rotation Step:"
 msgstr "Шаг поворота:"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Scale Step:"
-msgstr "Масштаб:"
+msgstr "Шаг шкалы:"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move Vertical Guide"
@@ -5188,85 +5175,70 @@ msgid "Presets for the anchors and margins values of a Control node."
 msgstr "Предустановки для якорей и значения отступов контрольного узла."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid ""
 "When active, moving Control nodes changes their anchors instead of their "
 "margins."
-msgstr ""
-"Если активно, при перемещении узлов Control будут изменяться значения якорей "
-"вместо отступов."
+msgstr "При активном движении узлы Control меняют свои якоря вместо полей."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Лево"
+msgstr "Слева вверху"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Право"
+msgstr "Верхнее право"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Повернуть вправо"
+msgstr "Нижнее право"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Вид Снизу"
+msgstr "Нижнее левое"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Убрать отступ слева"
+msgstr "Центр Слева"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Центрировать выбранное"
+msgstr "Топ-центр"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Отступ вправо"
+msgstr "Центральное право"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Низ"
+msgstr "Центральное дно"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "Центр"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Вид слева"
+msgstr "Налево Широко"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Вид сверху"
+msgstr "Широчайший спектр"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Вид справа"
+msgstr "Правая Широта"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Вид Снизу"
+msgstr "Широкий нижний край"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "V Центр Широкий"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "H Центр Широкий"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
@@ -5274,9 +5246,8 @@ msgid "Full Rect"
 msgstr "Полное имя"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Коэффициент масштабирования:"
+msgstr "Сохранять пропорции"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -5296,6 +5267,8 @@ msgid ""
 "Game Camera Override\n"
 "Overrides game camera with editor viewport camera."
 msgstr ""
+"Переопределение игровой камеры\n"
+"Переопределяет игровую камеру с помощью камеры редактора вью-порта."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -5303,6 +5276,8 @@ msgid ""
 "Game Camera Override\n"
 "No game instance running."
 msgstr ""
+"Переопределение игровой камеры\n"
+"Нет запущенного экземпляра игры."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -5446,7 +5421,6 @@ msgid "Use Rotation Snap"
 msgstr "Использовать привязку вращения"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Use Scale Snap"
 msgstr "Использовать умную привязку"
 
@@ -5534,7 +5508,7 @@ msgstr "Обзор"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Always Show Grid"
-msgstr "Всегда показать сетку"
+msgstr "Всегда показывать сетку"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Show Helpers"
@@ -7860,12 +7834,11 @@ msgstr "Цвет"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Constant"
-msgstr "Постоянный"
+msgstr "Константа"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Тема"
+msgstr "Файл темы"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -8328,7 +8301,7 @@ msgstr "Файлы не выбраны!"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Detect changes in file diff"
-msgstr ""
+msgstr "Обнаружение изменений в разнице в файлах"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "(GLES3 only)"
@@ -9124,6 +9097,8 @@ msgid ""
 "Returns falloff based on the dot product of surface normal and view "
 "direction of camera (pass associated inputs to it)."
 msgstr ""
+"Возвращает падение на основе точечного произведения нормальной поверхности и "
+"направления обзора камеры (пропустите соответствующие входы к ней)."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #, fuzzy
@@ -9140,11 +9115,11 @@ msgstr ""
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
+msgstr "(только в режиме фрагмента/света) Скалярная производная функция."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
+msgstr "(только в режиме фрагмента/света) Векторная производная функция."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""
@@ -9213,11 +9188,11 @@ msgstr "Активный"
 #: editor/project_export.cpp
 #, fuzzy
 msgid "Add initial export..."
-msgstr "Добавить входной порт"
+msgstr "Добавить начальный экспорт..."
 
 #: editor/project_export.cpp
 msgid "Add previous patches..."
-msgstr ""
+msgstr "Добавить предыдущие патчи..."
 
 #: editor/project_export.cpp
 msgid "Delete patch '%s' from list?"
@@ -9274,6 +9249,9 @@ msgid ""
 "If checked, the preset will be available for use in one-click deploy.\n"
 "Only one preset per platform may be marked as runnable."
 msgstr ""
+"Если этот флажок установлен, предварительная установка будет доступна для "
+"использования в развертывании одним щелчком мыши.\n"
+"Только одна предустановка на платформу может быть помечена как работающая."
 
 #: editor/project_export.cpp
 msgid "Export Path"
@@ -9328,9 +9306,8 @@ msgid "Make Patch"
 msgstr "Создать латку"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Файлы"
+msgstr "Файл пакета"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9338,7 +9315,7 @@ msgstr "Особенности"
 
 #: editor/project_export.cpp
 msgid "Custom (comma-separated):"
-msgstr "Пользовательский (через запятую):"
+msgstr "Пользовательские (через запятую):"
 
 #: editor/project_export.cpp
 msgid "Feature List:"
@@ -9386,13 +9363,12 @@ msgid "Export All"
 msgstr "Экспортировать всё"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Файлы"
+msgstr "ZIP-файл"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Пакет игры Godot"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -9697,9 +9673,8 @@ msgid "Projects"
 msgstr "Проекты"
 
 #: editor/project_manager.cpp
-#, fuzzy
 msgid "Last Modified"
-msgstr "Изменён"
+msgstr "Последнее изменение"
 
 #: editor/project_manager.cpp
 msgid "Scan"
@@ -10289,9 +10264,8 @@ msgid "Instance Scene(s)"
 msgstr "Дополнить сценой(ами)"
 
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Replace with Branch Scene"
-msgstr "Сохранить ветку, как сцену"
+msgstr "Сохранить ветку как сцену"
 
 #: editor/scene_tree_dock.cpp
 msgid "Instance Child Scene"
@@ -11445,6 +11419,7 @@ msgstr "Добавить предзагрузочный узел"
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Can't drop nodes because script '%s' is not used in this scene."
 msgstr ""
+"Нельзя бросать узлы, потому что в этой сцене не используется скрипт '%s'."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node(s) From Tree"
@@ -11455,6 +11430,9 @@ msgid ""
 "Can't drop properties because script '%s' is not used in this scene.\n"
 "Drop holding 'Shift' to just copy the signature."
 msgstr ""
+"Не может отказаться от свойств, потому что в этой сцене не используется "
+"скрипт '%s'.\n"
+"Опустите, удерживая клавишу shift, чтобы просто скопировать подпись."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Getter Property"
@@ -11534,7 +11512,7 @@ msgstr "Выберите по крайней мере один узел с по
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Try to only have one sequence input in selection."
-msgstr ""
+msgstr "Попробуйте выбрать только одну последовательность."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Create Function"
@@ -11570,22 +11548,18 @@ msgid "Members:"
 msgstr "Свойства:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Изменить базовый тип"
+msgstr "Изменить базовый тип:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Добавить узел..."
+msgstr "Добавить узлы..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Добавить функцию"
+msgstr "Добавить функцию..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "function_name"
 msgstr "имя_функции"
 
@@ -12418,7 +12392,7 @@ msgstr "HSV"
 
 #: scene/gui/color_picker.cpp
 msgid "Raw"
-msgstr "Raw"
+msgstr "Сырой"
 
 #: scene/gui/color_picker.cpp
 msgid "Switch between hexadecimal and code values."

+ 4 - 4
editor/translations/si.po

@@ -714,6 +714,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -730,10 +734,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sk.po

@@ -724,6 +724,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -740,10 +744,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sl.po

@@ -754,6 +754,10 @@ msgstr "Samo Izbira"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -770,10 +774,6 @@ msgstr "Oddalji"
 msgid "Reset Zoom"
 msgstr "Ponastavi Povečavo/Pomanjšavo"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sq.po

@@ -701,6 +701,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -717,10 +721,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sr_Cyrl.po

@@ -750,6 +750,10 @@ msgstr "Само одабрано"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Прикажи панел скриптица"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -766,10 +770,6 @@ msgstr "Умањи"
 msgid "Reset Zoom"
 msgstr "Ресетуј увеличање"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Прикажи панел скриптица"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sr_Latn.po

@@ -723,6 +723,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -739,10 +743,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/sv.po

@@ -737,6 +737,10 @@ msgstr "Endast Urval"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -753,10 +757,6 @@ msgstr "Zooma Ut"
 msgid "Reset Zoom"
 msgstr "Återställ Zoom"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 #, fuzzy
 msgid "Warnings"

+ 4 - 4
editor/translations/ta.po

@@ -715,6 +715,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -731,10 +735,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/te.po

@@ -694,6 +694,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -710,10 +714,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/th.po

@@ -756,6 +756,10 @@ msgstr "เฉพาะที่กำลังเลือก"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "เปิด/ปิดแผงสคริปต์"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -772,10 +776,6 @@ msgstr "ย่อ"
 msgid "Reset Zoom"
 msgstr "รีเซ็ตซูม"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "เปิด/ปิดแผงสคริปต์"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "คำเตือน"

+ 4 - 4
editor/translations/tr.po

@@ -751,6 +751,10 @@ msgstr "Yalnızca Seçim"
 msgid "Standard"
 msgstr "Standart"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Betikler Panelini Aç/Kapa"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -767,10 +771,6 @@ msgstr "Uzaklaştır"
 msgid "Reset Zoom"
 msgstr "Yaklaşmayı Sıfırla"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Betikler Panelini Aç/Kapa"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Uyarılar"

+ 32 - 53
editor/translations/uk.po

@@ -16,7 +16,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Ukrainian (Godot Engine)\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-15 05:53+0000\n"
+"PO-Revision-Date: 2019-12-21 08:37+0000\n"
 "Last-Translator: Yuri Chornoivan <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/uk/>\n"
@@ -26,7 +26,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -726,6 +726,10 @@ msgstr "Тільки виділити"
 msgid "Standard"
 msgstr "Стандартний"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Перемкнути панель скриптів"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -742,10 +746,6 @@ msgstr "Зменшення"
 msgid "Reset Zoom"
 msgstr "Скинути масштаб"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Перемкнути панель скриптів"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Попередження"
@@ -1710,9 +1710,8 @@ msgid "Erase Profile"
 msgstr "Витерти профіль"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "Керування профілями можливостей редактора"
+msgstr "Профіль можливостей Godot"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -3024,9 +3023,8 @@ msgid "Import Templates From ZIP File"
 msgstr "Імпортувати шаблони з ZIP-файлу"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "Менеджер експорту шаблонів"
+msgstr "Пакунок шаблонів"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -5154,85 +5152,72 @@ msgstr ""
 "їхні поля."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "Зліва"
+msgstr "Згори ліворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "Справа"
+msgstr "Згори праворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "Обернути праворуч"
+msgstr "Внизу праворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "Вигляд знизу"
+msgstr "Внизу ліворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "Зменшити відступ"
+msgstr "За центром ліворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "Центрувати на вибраному"
+msgstr "За центром згори"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "Збільшити відступ"
+msgstr "За центром праворуч"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "Знизу"
+msgstr "За центром внизу"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "За центром"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "Вигляд зліва"
+msgstr "Ліворуч за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "Вигляд згори"
+msgstr "Згори за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "Вигляд справа"
+msgstr "Праворуч за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "Вигляд знизу"
+msgstr "Внизу за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "Верт. за центром за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "Гор. за центром за шириною"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Full Rect"
-msgstr ""
+msgstr "Увесь прямокутник"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "Співвідношення масштабу:"
+msgstr "Зберігати співвідношення розмірів"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -7809,9 +7794,8 @@ msgid "Constant"
 msgstr "Сталий"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "Тема"
+msgstr "Файл теми"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9276,9 +9260,8 @@ msgid "Make Patch"
 msgstr "Створити латку"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " Файли"
+msgstr "Файл пакунка"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9333,13 +9316,12 @@ msgid "Export All"
 msgstr "Експортувати усе"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " Файли"
+msgstr "Файл ZIP"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Пакунок гри Godot"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -11513,19 +11495,16 @@ msgid "Members:"
 msgstr "Члени:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "Змінити базовий тип"
+msgstr "Змінити базовий тип:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
-msgstr "Додати вузол…"
+msgstr "Додати вузли…"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "Додати функцію"
+msgstr "Додати функцію"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"

+ 4 - 4
editor/translations/ur_PK.po

@@ -704,6 +704,10 @@ msgstr ""
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -720,10 +724,6 @@ msgstr ""
 msgid "Reset Zoom"
 msgstr ""
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/vi.po

@@ -723,6 +723,10 @@ msgstr "Chỉ lựa chọn"
 msgid "Standard"
 msgstr "Chuẩn"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -739,10 +743,6 @@ msgstr "Thu nhỏ"
 msgid "Reset Zoom"
 msgstr "Đặt lại phóng"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "Cảnh báo"

+ 92 - 114
editor/translations/zh_CN.po

@@ -63,7 +63,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-12-16 23:50+0000\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
 "Last-Translator: Haoyu Qiu <[email protected]>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
@@ -72,7 +72,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -759,6 +759,10 @@ msgstr "仅选中"
 msgid "Standard"
 msgstr "标准"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "切换脚本面板"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -775,10 +779,6 @@ msgstr "缩小"
 msgid "Reset Zoom"
 msgstr "重置缩放"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "切换脚本面板"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "警告"
@@ -954,7 +954,7 @@ msgstr "创建新的 %s"
 #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
 #: editor/filesystem_dock.cpp
 msgid "Favorites:"
-msgstr "收藏:"
+msgstr "收藏"
 
 #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
 msgid "Recent:"
@@ -1123,7 +1123,7 @@ msgstr "改变字典的值"
 
 #: editor/editor_about.cpp
 msgid "Thanks from the Godot community!"
-msgstr "感谢Godot社区!"
+msgstr "Godot社区致谢!"
 
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
@@ -1520,7 +1520,7 @@ msgstr "选择目录"
 #: editor/filesystem_dock.cpp editor/project_manager.cpp
 #: scene/gui/file_dialog.cpp
 msgid "Create Folder"
-msgstr "新建目录"
+msgstr "新建文件夹"
 
 #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
 #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1532,7 +1532,7 @@ msgstr "名称:"
 #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
 #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
 msgid "Could not create folder."
-msgstr "无法创建目录。"
+msgstr "无法创建文件夹。"
 
 #: editor/editor_dir_dialog.cpp
 msgid "Choose"
@@ -1722,9 +1722,8 @@ msgid "Erase Profile"
 msgstr "删除配置文件"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Godot Feature Profile"
-msgstr "管理编辑器功能配置文件"
+msgstr "Godot功能配置文件"
 
 #: editor/editor_feature_profile.cpp
 msgid "Import Profile(s)"
@@ -1740,7 +1739,7 @@ msgstr "管理编辑器功能配置文件"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Select Current Folder"
-msgstr "选择当前目录"
+msgstr "选择当前文件夹"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "File Exists, Overwrite?"
@@ -1825,7 +1824,7 @@ msgstr "切换显示隐藏文件"
 
 #: editor/editor_file_dialog.cpp
 msgid "Toggle Favorite"
-msgstr "切换收藏"
+msgstr "开关收藏"
 
 #: editor/editor_file_dialog.cpp
 msgid "Toggle Mode"
@@ -1877,7 +1876,7 @@ msgstr "以列表的形式查看所有项。"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Directories & Files:"
-msgstr "目录|文件:"
+msgstr "目录与文件:"
 
 #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
 #: editor/plugins/style_box_editor_plugin.cpp
@@ -2155,23 +2154,23 @@ msgstr "保存出错。"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "不能打开 '%s' 。文件可能已被移动或删除。"
+msgstr "无法打开“%s”。文件可能已被移动或删除。"
 
 #: editor/editor_node.cpp
 msgid "Error while parsing '%s'."
-msgstr "分析 \"%s\" 时出错。"
+msgstr "解析“%s”时出错。"
 
 #: editor/editor_node.cpp
 msgid "Unexpected end of file '%s'."
-msgstr "文件 \"%s\" 的意外结束。"
+msgstr "文件“%s”意外结束。"
 
 #: editor/editor_node.cpp
 msgid "Missing '%s' or its dependencies."
-msgstr "缺少 \"%s\" 或其依赖项。"
+msgstr "“%s”或其依赖项缺失。"
 
 #: editor/editor_node.cpp
 msgid "Error while loading '%s'."
-msgstr "加载 \"%s\" 时出错。"
+msgstr "加载“%s”时出错。"
 
 #: editor/editor_node.cpp
 msgid "Saving Scene"
@@ -2183,7 +2182,7 @@ msgstr "正在分析"
 
 #: editor/editor_node.cpp
 msgid "Creating Thumbnail"
-msgstr "创建缩略图"
+msgstr "正在创建缩略图"
 
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a tree root."
@@ -2209,11 +2208,11 @@ msgstr "无法覆盖仍处于打开状态的场景!"
 
 #: editor/editor_node.cpp
 msgid "Can't load MeshLibrary for merging!"
-msgstr "无法加载要合并的MeshLibrary!"
+msgstr "无法加载要合并的网格库!"
 
 #: editor/editor_node.cpp
 msgid "Error saving MeshLibrary!"
-msgstr "保存MeshLibrary出错!"
+msgstr "保存网格库出错!"
 
 #: editor/editor_node.cpp
 msgid "Can't load TileSet for merging!"
@@ -2321,7 +2320,7 @@ msgstr "保存并关闭"
 
 #: editor/editor_node.cpp
 msgid "Save changes to '%s' before closing?"
-msgstr "在关闭前保存更改到 %s 吗?"
+msgstr "是否在关闭前保存对“%s”的更改?"
 
 #: editor/editor_node.cpp
 msgid "Saved %s modified resource(s)."
@@ -2345,7 +2344,7 @@ msgstr "是"
 
 #: editor/editor_node.cpp
 msgid "This scene has never been saved. Save before running?"
-msgstr "此场景尚未保存,要在运行之前保存它吗?"
+msgstr "此场景尚未保存。是否在运行前保存?"
 
 #: editor/editor_node.cpp editor/scene_tree_dock.cpp
 msgid "This operation can't be done without a scene."
@@ -2353,7 +2352,7 @@ msgstr "此操作必须在打开一个场景后才能执行。"
 
 #: editor/editor_node.cpp
 msgid "Export Mesh Library"
-msgstr "导出网格库(Mesh Library)"
+msgstr "导出网格库"
 
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a root node."
@@ -2365,11 +2364,11 @@ msgstr "导出图块集"
 
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a selected node."
-msgstr "此操作必须先选择一个node才能执行。"
+msgstr "此操作必须先选择一个节点才能执行。"
 
 #: editor/editor_node.cpp
 msgid "Current scene not saved. Open anyway?"
-msgstr "当前场景尚未保存仍要打开?"
+msgstr "当前场景尚未保存。是否仍要打开?"
 
 #: editor/editor_node.cpp
 msgid "Can't reload a scene that was never saved."
@@ -2381,7 +2380,7 @@ msgstr "恢复"
 
 #: editor/editor_node.cpp
 msgid "This action cannot be undone. Revert anyway?"
-msgstr "此操作无法撤销,确定要继续吗?"
+msgstr "此操作无法撤销,是否继续?"
 
 #: editor/editor_node.cpp
 msgid "Quick Run Scene..."
@@ -2435,7 +2434,7 @@ msgstr "无法在: \"%s\" 上启用加载项插件, 配置解析失败。"
 
 #: editor/editor_node.cpp
 msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "在插件目录中没有找到脚本: 'res://addons/%s'。"
+msgstr "无法在“res://addons/%s”中找到插件的脚本字段。"
 
 #: editor/editor_node.cpp
 msgid "Unable to load addon script from path: '%s'."
@@ -2469,7 +2468,8 @@ msgid ""
 "Error loading scene, it must be inside the project path. Use 'Import' to "
 "open the scene, then save it inside the project path."
 msgstr ""
-"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"
+"加载场景出错,场景必须放在项目目录下。请尝试使用“导入”打开该场景,然后再在项"
+"目目录下保存。"
 
 #: editor/editor_node.cpp
 msgid "Scene '%s' has broken dependencies:"
@@ -2554,15 +2554,15 @@ msgstr "切换场景标签页"
 
 #: editor/editor_node.cpp
 msgid "%d more files or folders"
-msgstr "%d 个文件或目录未展示"
+msgstr "其它 %d 个文件或文件夹"
 
 #: editor/editor_node.cpp
 msgid "%d more folders"
-msgstr "%d 个目录未展示"
+msgstr "其它 %d 个文件夹"
 
 #: editor/editor_node.cpp
 msgid "%d more files"
-msgstr "%d 个文件未展示"
+msgstr "其它 %d 个文件"
 
 #: editor/editor_node.cpp
 msgid "Dock Position"
@@ -2594,11 +2594,11 @@ msgstr "复制文本"
 
 #: editor/editor_node.cpp
 msgid "Next tab"
-msgstr "下一"
+msgstr "下一个标签页"
 
 #: editor/editor_node.cpp
 msgid "Previous tab"
-msgstr "上一个目录"
+msgstr "上一个标签页"
 
 #: editor/editor_node.cpp
 msgid "Filter Files..."
@@ -2638,7 +2638,7 @@ msgstr "转换为..."
 
 #: editor/editor_node.cpp
 msgid "MeshLibrary..."
-msgstr "MeshLibrary(网格库)..."
+msgstr "网格库..."
 
 #: editor/editor_node.cpp
 msgid "TileSet..."
@@ -2725,7 +2725,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Small Deploy with Network FS"
-msgstr "小型部署与网络文件系统"
+msgstr "使用网络文件系统进行小型部署"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2738,8 +2738,7 @@ msgid ""
 msgstr ""
 "当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
 "文件系统将通过网络连接到编辑器来实现。\n"
-"在Android平台,通过USB发布能获得更快的效率。\n"
-"此选项用于加快游戏的测试。"
+"在Android平台,通过USB发布能获得更快的效率。此选项可以加快大体积游戏的测试。"
 
 #: editor/editor_node.cpp
 msgid "Visible Collision Shapes"
@@ -2991,9 +2990,8 @@ msgid "Import Templates From ZIP File"
 msgstr "从ZIP文件中导入模板"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Template Package"
-msgstr "模板导出工具"
+msgstr "模板"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -3504,7 +3502,7 @@ msgstr "从列表中选择镜像:(Shift+单击:在浏览器中打开)"
 
 #: editor/filesystem_dock.cpp
 msgid "Favorites"
-msgstr "收藏"
+msgstr "收藏"
 
 #: editor/filesystem_dock.cpp
 msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3580,11 +3578,11 @@ msgstr "创建实例节点"
 
 #: editor/filesystem_dock.cpp
 msgid "Add to Favorites"
-msgstr "添加到收藏"
+msgstr "添加到收藏"
 
 #: editor/filesystem_dock.cpp
 msgid "Remove from Favorites"
-msgstr "从收藏中删除"
+msgstr "从收藏中删除"
 
 #: editor/filesystem_dock.cpp
 msgid "Edit Dependencies..."
@@ -3669,7 +3667,7 @@ msgstr "移动"
 
 #: editor/filesystem_dock.cpp
 msgid "There is already file or folder with the same name in this location."
-msgstr "当前位置已存在相同名字的文件或目录。"
+msgstr "当前位置已存在相同名字的文件或文件夹。"
 
 #: editor/filesystem_dock.cpp
 msgid "Overwrite"
@@ -4682,7 +4680,7 @@ msgstr "当前:"
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Input"
-msgstr "添加输入事件"
+msgstr "添加输入"
 
 #: editor/plugins/animation_tree_player_editor_plugin.cpp
 msgid "Clear Auto-Advance"
@@ -4961,7 +4959,7 @@ msgid ""
 msgstr ""
 "无法确定光照贴图的保存路径。\n"
 "请先保存场景(光照贴图将被存在同一目录下)或从属性面板中手动保存 "
-"`BakedLightmap` 属性。"
+"BakedLightmap 属性。"
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid ""
@@ -5083,86 +5081,72 @@ msgid ""
 msgstr "激活后,移动控制节点会更改变锚点,而非边距。"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Left"
-msgstr "左"
+msgstr "左上角"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Right"
-msgstr "右"
+msgstr "右上角"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Right"
-msgstr "向右旋转"
+msgstr "右下角"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Left"
-msgstr "底部视图"
+msgstr "左下角"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Left"
-msgstr "向左缩进"
+msgstr "左侧居中"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Top"
-msgstr "居中显示选中节点"
+msgstr "顶部居中"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Right"
-msgstr "向右缩进"
+msgstr "右侧居中"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Center Bottom"
-msgstr "底部"
+msgstr "底部居中"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Center"
-msgstr ""
+msgstr "居中"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Left Wide"
-msgstr "左视图"
+msgstr "左侧全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Top Wide"
-msgstr "俯视图"
+msgstr "顶部全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Right Wide"
-msgstr "右视图"
+msgstr "右侧全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom Wide"
-msgstr "底部视图"
+msgstr "底部全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "VCenter Wide"
-msgstr ""
+msgstr "垂直居中全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "HCenter Wide"
-msgstr ""
+msgstr "水平居中全幅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Full Rect"
-msgstr "全名"
+msgstr "整个矩形"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Keep Ratio"
-msgstr "缩放比率:"
+msgstr "保持长宽比"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Anchors only"
@@ -5780,7 +5764,7 @@ msgstr "创建轮廓(outlines)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Mesh"
-msgstr "网"
+msgstr "网"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Static Body"
@@ -6748,7 +6732,7 @@ msgstr "全选"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Delete Line"
-msgstr "删除线"
+msgstr "删除"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Indent Left"
@@ -6869,11 +6853,11 @@ msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。"
 
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "Create Rest Pose from Bones"
-msgstr "从骨骼创建休闲姿势"
+msgstr "从骨骼创建放松姿势"
 
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "Set Rest Pose to Bones"
-msgstr "将休闲姿势设置为骨骼"
+msgstr "将放松姿势设置到骨骼"
 
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "Skeleton2D"
@@ -7273,7 +7257,7 @@ msgstr "吸附设置"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Translate Snap:"
-msgstr "转化吸附:"
+msgstr "平移吸附:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotate Snap (deg.):"
@@ -7441,7 +7425,7 @@ msgstr "添加空白帧"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation FPS"
-msgstr "修改FPS"
+msgstr "修改动画FPS"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "(empty)"
@@ -7461,7 +7445,7 @@ msgstr "新建动画"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Speed (FPS):"
-msgstr "速度(FPS):"
+msgstr "速度(FPS)"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Loop"
@@ -7717,9 +7701,8 @@ msgid "Constant"
 msgstr "常量"
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme File"
-msgstr "主题"
+msgstr "主题文件"
 
 #: editor/plugins/tile_map_editor_plugin.cpp
 msgid "Erase Selection"
@@ -9113,8 +9096,8 @@ msgid ""
 "Filters to export non-resource files/folders\n"
 "(comma-separated, e.g: *.json, *.txt, docs/*)"
 msgstr ""
-"筛选导出非资源文件或目录\n"
-"(使用英文逗号分隔,如: *.json,*.txt docs/* )"
+"筛选导出非资源文件或文件夹\n"
+"(使用英文逗号分隔,如:*.json, *.txt, docs/* )"
 
 #: editor/project_export.cpp
 msgid ""
@@ -9122,7 +9105,7 @@ msgid ""
 "(comma-separated, e.g: *.json, *.txt, docs/*)"
 msgstr ""
 "从项目中排除文件或目录\n"
-"(以逗号分隔,例如:*.json,*.txt, docs/*)"
+"(以英文逗号分隔,如:*.json, *.txt, docs/*)"
 
 #: editor/project_export.cpp
 msgid "Patches"
@@ -9133,9 +9116,8 @@ msgid "Make Patch"
 msgstr "制作补丁"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Pack File"
-msgstr " 文件"
+msgstr "文件"
 
 #: editor/project_export.cpp
 msgid "Features"
@@ -9190,13 +9172,12 @@ msgid "Export All"
 msgstr "全部导出"
 
 #: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
 msgid "ZIP File"
-msgstr " 文件"
+msgstr "ZIP 文件"
 
 #: editor/project_export.cpp
 msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot游戏包"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
@@ -9220,7 +9201,7 @@ msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”
 
 #: editor/project_manager.cpp
 msgid "Please choose an empty folder."
-msgstr "请选择一个空目录。"
+msgstr "请选择空文件夹。"
 
 #: editor/project_manager.cpp
 msgid "Please choose a 'project.godot' or '.zip' file."
@@ -9267,11 +9248,11 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "Couldn't edit project.godot in project path."
-msgstr "无法在项目目录下编辑project.godot文件。"
+msgstr "无法在项目路径下编辑project.godot文件。"
 
 #: editor/project_manager.cpp
 msgid "Couldn't create project.godot in project path."
-msgstr "无法在项目目录下创建project.godot文件。"
+msgstr "无法在项目路径下创建project.godot文件。"
 
 #: editor/project_manager.cpp
 msgid "The following files failed extraction from package:"
@@ -9311,7 +9292,7 @@ msgstr "项目名称:"
 
 #: editor/project_manager.cpp
 msgid "Project Path:"
-msgstr "项目目录:"
+msgstr "项目路径:"
 
 #: editor/project_manager.cpp
 msgid "Project Installation Path:"
@@ -9492,7 +9473,7 @@ msgstr "扫描"
 
 #: editor/project_manager.cpp
 msgid "Select a Folder to Scan"
-msgstr "选择要扫描的目录"
+msgstr "选择要扫描的文件夹"
 
 #: editor/project_manager.cpp
 msgid "New Project"
@@ -9559,7 +9540,7 @@ msgstr "改变动作盲区"
 
 #: editor/project_settings_editor.cpp
 msgid "Add Input Action Event"
-msgstr "添加输入事件"
+msgstr "添加输入动作事件"
 
 #: editor/project_settings_editor.cpp
 msgid "All Devices"
@@ -10312,7 +10293,7 @@ msgstr "按钮组"
 
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
-msgstr "(连接)"
+msgstr "(连接来源)"
 
 #: editor/scene_tree_editor.cpp
 msgid "Node configuration warning:"
@@ -10410,7 +10391,7 @@ msgstr "无效的基本路径。"
 
 #: editor/script_create_dialog.cpp
 msgid "A directory with the same name exists."
-msgstr "存在具有相同名称的目录。"
+msgstr "存在同名目录。"
 
 #: editor/script_create_dialog.cpp
 msgid "Invalid extension."
@@ -10954,7 +10935,7 @@ msgstr "过滤网格"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr "向此GridMap提供MeshLibrary资源以使用其网格。"
+msgstr "向此GridMap提供网格库资源以使用其网格。"
 
 #: modules/mono/csharp_script.cpp
 msgid "Class name can't be a reserved keyword"
@@ -11217,7 +11198,7 @@ msgstr "添加属性Setter"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Change Base Type"
-msgstr "更改基类型"
+msgstr "更改基类型"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Move Node(s)"
@@ -11261,7 +11242,7 @@ msgstr "无法复制函数节点。"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Clipboard is empty!"
-msgstr "剪贴板是空的 !"
+msgstr "剪贴板是空的!"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Paste VisualScript Nodes"
@@ -11273,7 +11254,7 @@ msgstr "无法通过函数节点创建函数。"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "无法从多个函数节点创建函数。"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Select at least one node with sequence port."
@@ -11316,19 +11297,16 @@ msgid "Members:"
 msgstr "成员:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Base Type:"
-msgstr "更改基本类型"
+msgstr "更改基础类型:"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Nodes..."
 msgstr "添加节点..."
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function..."
-msgstr "添加函数"
+msgstr "添加函数..."
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "function_name"
@@ -11784,7 +11762,7 @@ msgstr ""
 #: scene/2d/skeleton_2d.cpp
 msgid ""
 "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr "该骨骼没有一个合适的 REST 姿势。请到 Skeleton2D 节点中设置一个。"
+msgstr "该骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置一个。"
 
 #: scene/2d/tile_map.cpp
 msgid ""

+ 4 - 4
editor/translations/zh_HK.po

@@ -764,6 +764,10 @@ msgstr "只限選中"
 msgid "Standard"
 msgstr ""
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -780,10 +784,6 @@ msgstr "縮小"
 msgid "Reset Zoom"
 msgstr "重設縮放比例"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr ""

+ 4 - 4
editor/translations/zh_TW.po

@@ -762,6 +762,10 @@ msgstr "僅選擇區域"
 msgid "Standard"
 msgstr "標準"
 
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "\"切換腳本\" 面板"
+
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -778,10 +782,6 @@ msgstr "縮小"
 msgid "Reset Zoom"
 msgstr "重設縮放大小"
 
-#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "\"切換腳本\" 面板"
-
 #: editor/code_editor.cpp
 msgid "Warnings"
 msgstr "警告"

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