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Add changelog for 4.4.1

Rémi Verschelde 4 months ago
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      CHANGELOG.md

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CHANGELOG.md

@@ -7,6 +7,204 @@ previous feature release. It is equivalent to the listings on our
 Changelogs for earlier feature releases are available in their respective Git
 Changelogs for earlier feature releases are available in their respective Git
 branches, and linked at the [end of this file](#Past-releases).
 branches, and linked at the [end of this file](#Past-releases).
 
 
+## 4.4.1 - 2025-03-26
+
+- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-4-1)
+- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.4.1)
+
+#### 2D
+
+- Fix wrong canvas camera override panning in the runtime debugger ([GH-103489](https://github.com/godotengine/godot/pull/103489)).
+
+#### 3D
+
+- Fix `RemoteTransform3D` to always use global rotation if `use_global_coordinates` is true ([GH-97498](https://github.com/godotengine/godot/pull/97498)).
+- Unify CSGPolygon3D gizmos with the other geometries ([GH-103301](https://github.com/godotengine/godot/pull/103301)).
+
+#### Animation
+
+- Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ([GH-103921](https://github.com/godotengine/godot/pull/103921)).
+- Fix missing `process_state` error in blend spaces ([GH-104018](https://github.com/godotengine/godot/pull/104018)).
+- Fix rest translation space in `LookAtModifier3D` ([GH-104217](https://github.com/godotengine/godot/pull/104217)).
+
+#### Audio
+
+- Set interactive music streams as meta streams ([GH-104054](https://github.com/godotengine/godot/pull/104054)).
+- Fix AudioEffectPitchShift issues when `pitch_scale` is set to 1 ([GH-104090](https://github.com/godotengine/godot/pull/104090)).
+
+#### Buildsystem
+
+- CI: Use correct godot-cpp branch ([GH-103514](https://github.com/godotengine/godot/pull/103514)).
+- Android: Fix build with `disable_3d` ([GH-103523](https://github.com/godotengine/godot/pull/103523)).
+
+#### C#
+
+- Use `ObjectID` when converting `Variant` to `GodotObject` ([GH-98034](https://github.com/godotengine/godot/pull/98034)).
+- Skip re-saving `.csproj` when TFM is unchanged ([GH-103714](https://github.com/godotengine/godot/pull/103714)).
+- Fix missing Vector4(i) and Projection in C# bindings generator ([GH-104097](https://github.com/godotengine/godot/pull/104097)).
+
+#### Core
+
+- PackedScene: Use ObjectID for DeferredNodePathProperties base ([GH-103320](https://github.com/godotengine/godot/pull/103320)).
+- Use single RNG instance for `FileAccessEncrypted` IV generation ([GH-103415](https://github.com/godotengine/godot/pull/103415)).
+- Fix crash when calling `get_argument_count()` on Callable with freed object ([GH-103465](https://github.com/godotengine/godot/pull/103465)).
+- Fix `Invalid Task ID` errors in `ResourceLoader` ([GH-104060](https://github.com/godotengine/godot/pull/104060)).
+- Fix missing binding for `NOTIFICATION_WM_POSITION_CHANGED` ([GH-104083](https://github.com/godotengine/godot/pull/104083)).
+- Cherry-picks for the 4.4 branch (future 4.4.1) - 3rd batch ([GH-104358](https://github.com/godotengine/godot/pull/104358)).
+
+#### Documentation
+
+- Update logo/run icon path in platform READMEs ([GH-103891](https://github.com/godotengine/godot/pull/103891)).
+- Fix BBCode tag for NativeMenu class reference ([GH-103893](https://github.com/godotengine/godot/pull/103893)).
+- Add instruction to wrap nested classes in `JavaClassWrapper` ([GH-104364](https://github.com/godotengine/godot/pull/104364)).
+
+#### Editor
+
+- Fix copying a Node with a signal potentially resulting in an editor crash ([GH-96372](https://github.com/godotengine/godot/pull/96372)).
+- Use `FlowContainer` for `EditorNetworkProfiler` bar ([GH-102576](https://github.com/godotengine/godot/pull/102576)).
+- Fix vbox separation in sections with `PROPERTY_USAGE_ARRAY` ([GH-103309](https://github.com/godotengine/godot/pull/103309)).
+- Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events ([GH-103316](https://github.com/godotengine/godot/pull/103316)).
+- Fix TextEdit scrolls wrong on text selection ([GH-103410](https://github.com/godotengine/godot/pull/103410)).
+- Set editor's translation domain at root node ([GH-103447](https://github.com/godotengine/godot/pull/103447)).
+- Restore "Show in File Manager" button functionality in `ProjectManager` ([GH-103454](https://github.com/godotengine/godot/pull/103454)).
+- Update UID upgrade tool dialog message ([GH-103468](https://github.com/godotengine/godot/pull/103468)).
+- Update script modified times when saved in EditorNode ([GH-103695](https://github.com/godotengine/godot/pull/103695)).
+- Fix ownership when pasting non root with child nodes in new scene ([GH-103769](https://github.com/godotengine/godot/pull/103769)).
+- Fix debugger's memory leak when project closes itself ([GH-104050](https://github.com/godotengine/godot/pull/104050)).
+- Fix wrong height for top editors in the inspector ([GH-104181](https://github.com/godotengine/godot/pull/104181)).
+- Fix Node dock broken right after opening project ([GH-104235](https://github.com/godotengine/godot/pull/104235)).
+- Create .uid files for detected new files ([GH-104248](https://github.com/godotengine/godot/pull/104248)).
+- Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen ([GH-104253](https://github.com/godotengine/godot/pull/104253)).
+- Fix editor crash when inspecting 2 objects handled by the same plugin ([GH-104296](https://github.com/godotengine/godot/pull/104296)).
+- Fix editor crash on overrides for non-existent input mappings ([GH-104306](https://github.com/godotengine/godot/pull/104306)).
+- Change root node transform warning to only show up for position ([GH-104331](https://github.com/godotengine/godot/pull/104331)).
+- Fix use after free in the editor inspector section cleanup ([GH-104362](https://github.com/godotengine/godot/pull/104362)).
+- Fix icons with non-ASCII file names in project manager ([GH-104403](https://github.com/godotengine/godot/pull/104403)).
+
+#### Export
+
+- Add "Go Online" button on Export Template Manager ([GH-103235](https://github.com/godotengine/godot/pull/103235)).
+- [iOS export] Restore one-click deploy device enumeration using Xcode ([GH-103590](https://github.com/godotengine/godot/pull/103590)).
+- Use `text_overrun` for project export errors ([GH-103598](https://github.com/godotengine/godot/pull/103598)).
+- Android: Convert `compress_native_libraries` to a basic export option ([GH-104301](https://github.com/godotengine/godot/pull/104301)).
+
+#### GDExtension
+
+- Correctly register editor-only `OpenXR*` classes' `api_type` ([GH-103869](https://github.com/godotengine/godot/pull/103869)).
+
+#### GDScript
+
+- Fix head class range to include `class_name` ([GH-104114](https://github.com/godotengine/godot/pull/104114)).
+- Add clearing of `static_gdscript_cache` to `GDScriptCache` ([GH-104281](https://github.com/godotengine/godot/pull/104281)).
+
+#### GUI
+
+- Fix `changed` signal emission in `Curve::set_point_offset` ([GH-96296](https://github.com/godotengine/godot/pull/96296)).
+- Fix spinbox decimal issues when `update_on_text_changed` = true ([GH-100684](https://github.com/godotengine/godot/pull/100684)).
+- Fix error when embedded popup is closed while resizing ([GH-102504](https://github.com/godotengine/godot/pull/102504)).
+- Fix Tree keyboard navigation in RTL direction ([GH-102865](https://github.com/godotengine/godot/pull/102865)).
+- Apply `fix_alpha_edges` for both theme icons and font glyphs ([GH-102880](https://github.com/godotengine/godot/pull/102880)).
+- VideoStreamPlayer: Stop video on exit tree ([GH-103396](https://github.com/godotengine/godot/pull/103396)).
+- LineEdit: Fix `caret_force_displayed` ([GH-103508](https://github.com/godotengine/godot/pull/103508)).
+- Use `Viewport`'s default texture filter/repeat in GUI tooltips ([GH-103636](https://github.com/godotengine/godot/pull/103636)).
+- Label: Fix min. size calculation counting extra spacing twice ([GH-103728](https://github.com/godotengine/godot/pull/103728)).
+- Fix memory leak caused by hidden tooltip controls ([GH-103793](https://github.com/godotengine/godot/pull/103793)).
+- Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum ([GH-103961](https://github.com/godotengine/godot/pull/103961)).
+- Add missing `ETR`/`TTR` markups ([GH-104020](https://github.com/godotengine/godot/pull/104020)).
+- Fix game crashes when adding color preset after clearing presets in another control ([GH-104227](https://github.com/godotengine/godot/pull/104227)).
+
+#### I18n
+
+- Fix some i18n issues in visual shader editor ([GH-103756](https://github.com/godotengine/godot/pull/103756)).
+- ScriptEditor: Disable auto translation of the filename label ([GH-103842](https://github.com/godotengine/godot/pull/103842)).
+- Fix Android build template message translation ([GH-104151](https://github.com/godotengine/godot/pull/104151)).
+
+#### Import
+
+- Fix headless import always emits errors ([GH-103403](https://github.com/godotengine/godot/pull/103403)).
+- BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding ([GH-103766](https://github.com/godotengine/godot/pull/103766)).
+- ResourceLoader: Do not wait for the main thread during initial reimport ([GH-104013](https://github.com/godotengine/godot/pull/104013)).
+- Force multiple of 4 sizes for Betsy compressor ([GH-104275](https://github.com/godotengine/godot/pull/104275)).
+- Fix crash when reimporting nested gltf scenes ([GH-104384](https://github.com/godotengine/godot/pull/104384)).
+
+#### Input
+
+- Fix Android mouse capture issues ([GH-103413](https://github.com/godotengine/godot/pull/103413)).
+- [macOS/iOS] Ensure only one axis change event is produced during single `process_joypads()` call ([GH-104314](https://github.com/godotengine/godot/pull/104314)).
+
+#### Navigation
+
+- Make NavigationLink3D properly update on visibility change ([GH-103588](https://github.com/godotengine/godot/pull/103588)).
+
+#### Particles
+
+- Fix particle jitter when scene tree is paused ([GH-95912](https://github.com/godotengine/godot/pull/95912)).
+- Fix GPU particles not emitting at some configured rates when scale curve is zero ([GH-103121](https://github.com/godotengine/godot/pull/103121)).
+
+#### Physics
+
+- Fix interpolation in XR ([GH-103233](https://github.com/godotengine/godot/pull/103233)).
+- Fix broken negative scaling when using Jolt Physics ([GH-103440](https://github.com/godotengine/godot/pull/103440)).
+- Fix `ConcavePolygonShape3D` always enabling `backface_collision` when using Jolt Physics ([GH-104310](https://github.com/godotengine/godot/pull/104310)).
+- Fix `shape` always being zero with `get_rest_info` when using Jolt Physics ([GH-104599](https://github.com/godotengine/godot/pull/104599)).
+
+#### Plugin
+
+- JavaClassWrapper: Improve handling of typed array arguments ([GH-102817](https://github.com/godotengine/godot/pull/102817)).
+- JavaClassWrapper: Fix converting returned arrays to Godot types ([GH-103375](https://github.com/godotengine/godot/pull/103375)).
+- JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed ([GH-103733](https://github.com/godotengine/godot/pull/103733)).
+- JavaClassWrapper: Fix mistake in last fix for `org.godotengine.godot.Dictionary` conversion ([GH-104156](https://github.com/godotengine/godot/pull/104156)).
+
+#### Porting
+
+- Android: Fix editor crash after changing device language ([GH-103419](https://github.com/godotengine/godot/pull/103419)).
+- X11: Fix check for `is_maximized` to require both horizontal and vertical ([GH-103526](https://github.com/godotengine/godot/pull/103526)).
+- [Linux/BSD] Offload RenderingDevice creation test to subprocess ([GH-103560](https://github.com/godotengine/godot/pull/103560)).
+- Windows: Fix `get_modified_time` on locked files ([GH-103622](https://github.com/godotengine/godot/pull/103622)).
+- Swap Nintendo face buttons on macOS ([GH-103661](https://github.com/godotengine/godot/pull/103661)).
+- Use more efficient sleep approach on Windows when low-processor mode is enabled ([GH-103773](https://github.com/godotengine/godot/pull/103773)).
+- [macOS/iOS] Fix system font family descriptor leak ([GH-103872](https://github.com/godotengine/godot/pull/103872)).
+- macOS: Fix editor loading crash on native menu click ([GH-103892](https://github.com/godotengine/godot/pull/103892)).
+- macOS: Update mouse-entered state when subwindow closes ([GH-104328](https://github.com/godotengine/godot/pull/104328)).
+
+#### Rendering
+
+- Add ASTC HDR format variants ([GH-102777](https://github.com/godotengine/godot/pull/102777)).
+- Fix voxelizer normals ([GH-102893](https://github.com/godotengine/godot/pull/102893)).
+- Fix 2D quad primitive missing lighting data in GLES3 renderer ([GH-102908](https://github.com/godotengine/godot/pull/102908)).
+- Fix uninitialized value in Tonemap ([GH-103092](https://github.com/godotengine/godot/pull/103092)).
+- Use separate WorkThreadPool for shader compiler ([GH-103506](https://github.com/godotengine/godot/pull/103506)).
+- Fix incorrect parameters passed to VMA ([GH-103730](https://github.com/godotengine/godot/pull/103730)).
+- MetalFX: Change fallback behavior ([GH-103792](https://github.com/godotengine/godot/pull/103792)).
+- Fix GLES3 `gaussian_blur` mipmap setup ([GH-103878](https://github.com/godotengine/godot/pull/103878)).
+- CPUParticles2D: Fix physics interpolation after entering tree with `emitting = false` ([GH-103966](https://github.com/godotengine/godot/pull/103966)).
+- Vulkan: Disable layers in editor deemed buggy by RenderDoc ([GH-104154](https://github.com/godotengine/godot/pull/104154)).
+- Renderer: Fix Metal handling of cube textures; assert equal dimensions ([GH-104341](https://github.com/godotengine/godot/pull/104341)).
+- Disable broken Vulkan layers before running RenderingDevice tests ([GH-104572](https://github.com/godotengine/godot/pull/104572)).
+- Vulkan: Re-enable Mesa device select layer ([GH-104592](https://github.com/godotengine/godot/pull/104592)).
+
+#### Shaders
+
+- Fix 2D instance params crashing using outside of `main()` ([GH-103348](https://github.com/godotengine/godot/pull/103348)).
+- Fix "unused varying" incorrect warning in shaders ([GH-103434](https://github.com/godotengine/godot/pull/103434)).
+- 2D: Fix light shader accessing `TEXTURE_PIXEL_SIZE` ([GH-103617](https://github.com/godotengine/godot/pull/103617)).
+
+#### Tests
+
+- Fix `SCRIPT ERROR/ERROR/WARNING` on test output ([GH-103663](https://github.com/godotengine/godot/pull/103663)).
+
+#### Thirdparty
+
+- Theora: Fix YUV422/444 to RGB conversion ([GH-102859](https://github.com/godotengine/godot/pull/102859)).
+- Update to latest version of Swappy ([GH-103409](https://github.com/godotengine/godot/pull/103409)).
+- mbedTLS: Update to version 3.6.3 ([GH-104562](https://github.com/godotengine/godot/pull/104562)).
+
+#### XR
+
+- OpenXR: Fix OpenGL version warning when using GLES ([GH-103973](https://github.com/godotengine/godot/pull/103973)).
+- Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ([GH-104249](https://github.com/godotengine/godot/pull/104249)).
+
+
 ## 4.4 - 2025-03-03
 ## 4.4 - 2025-03-03
 
 
 - [Release announcement](https://godotengine.org/releases/4.4/)
 - [Release announcement](https://godotengine.org/releases/4.4/)