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i18n: Sync translations with Weblate (classref)

Somehow missed in the previous commit.
Rémi Verschelde 4 luni în urmă
părinte
comite
f632725611
3 a modificat fișierele cu 844 adăugiri și 252 ștergeri
  1. 556 11
      doc/translations/ru.po
  2. 267 238
      doc/translations/uk.po
  3. 21 3
      doc/translations/zh_CN.po

Fișier diff suprimat deoarece este prea mare
+ 556 - 11
doc/translations/ru.po


Fișier diff suprimat deoarece este prea mare
+ 267 - 238
doc/translations/uk.po


+ 21 - 3
doc/translations/zh_CN.po

@@ -97,12 +97,13 @@
 # SouthWolf <[email protected]>, 2025.
 # BuddhaGrape <[email protected]>, 2025.
 # XJQXJQ <[email protected]>, 2025.
+# bocai-bca <[email protected]>, 2025.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2025-03-22 11:00+0000\n"
-"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
+"PO-Revision-Date: 2025-03-25 16:25+0000\n"
+"Last-Translator: bocai-bca <c3204835842@icloud.com>\n"
 "Language-Team: Chinese (Simplified Han script) <https://hosted.weblate.org/"
 "projects/godot-engine/godot-class-reference/zh_Hans/>\n"
 "Language: zh_CN\n"
@@ -77153,6 +77154,23 @@ msgstr ""
 "[b]注意:[/b]该方法仅在 Android 上有效。该方法在其他平台上始终返回 "
 "[code]null[/code]。"
 
+msgid ""
+"Wraps a class defined in Java, and returns it as a [JavaClass] [Object] type "
+"that Godot can interact with.\n"
+"When wrapping inner (nested) classes, use [code]$[/code] instead of [code].[/"
+"code] to separate them. For example, [code]JavaClassWrapper.wrap(\"android."
+"view.WindowManager$LayoutParams\")[/code] wraps the [b]WindowManager."
+"LayoutParams[/b] class.\n"
+"[b]Note:[/b] This method only works on Android. On every other platform, this "
+"method does nothing and returns an empty [JavaClass]."
+msgstr ""
+"包装 Java 中定义的类,返回 Godot 可以与之交互的 [Object] 类型 [JavaClass]。\n"
+"包装内部(嵌套)类时请使用 [code]$[/code] 分隔,不要用 [code].[/code]。例如 "
+"[b]WindowManager.LayoutParams[/b] 类应使用 [code]JavaClassWrapper."
+"wrap(\"android.view.WindowManager$LayoutParams\")[/code] 进行包装。\n"
+"[b]注意:[/b]该方法仅适用于 Android,在其他所有平台上都不会执行任何操作,返回"
+"的是空的 [JavaClass]。"
+
 msgid "Represents an object from the Java Native Interface."
 msgstr "代表来自 Java 原生接口的对象。"
 
@@ -83714,7 +83732,7 @@ msgid ""
 "This is useful to optimize the rendering of a high number of instances of a "
 "given mesh (for example trees in a forest or grass strands)."
 msgstr ""
-"[MultiMeshInstance2D] 是专用于实例化基于 [MultiMesh] 资源的 "
+"[MultiMeshInstance3D] 是专用于实例化基于 [MultiMesh] 资源的 "
 "[GeometryInstance3D] 的节点。\n"
 "适用于优化大量给定网格实例的渲染(例如森林中的树木或草丛)。"
 

Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff