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isim: Sync with iphone files list

Should fix broken build due to Appirater.
Rémi Verschelde 9 years ago
parent
commit
225fbe0a90
1 changed files with 7 additions and 4 deletions
  1. 7 4
      platform/isim/SCsub

+ 7 - 4
platform/isim/SCsub

@@ -12,22 +12,25 @@ iphone_lib = [
 	'#platform/iphone/view_controller.mm',
 	'#platform/iphone/game_center.mm',
 	'#platform/iphone/in_app_store.mm',
-	'#platform/iphone/Appirater.m',
+	'#platform/iphone/icloud.mm',
+	#'#platform/iphone/Appirater.m',
+	'#platform/iphone/ios.mm',
 ]
 
-
 #env.Depends('#core/math/vector3.h', 'vector3_psp.h')
 
 #iphone_lib = env.Library('iphone', iphone_lib)
 
 env_ios = env.Clone();
 
+
 if env['ios_gles22_override'] == "yes":
 	env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
 
 
-if env['ios_appirater'] == "yes":
-	env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
+#if env['ios_appirater'] == "yes":
+#	env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
+
 
 obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')