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doc: Sync classref with current source

Rémi Verschelde 5 years ago
parent
commit
2446dbfba1

+ 2 - 0
doc/classes/DirectionalLight3D.xml

@@ -39,6 +39,8 @@
 		<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
 		<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
 			The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
 			The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
 		</member>
 		</member>
+		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.05" />
+		<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
 	</members>
 	</members>
 	<constants>
 	<constants>
 		<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">
 		<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">

+ 2 - 2
doc/classes/Light3D.xml

@@ -65,7 +65,7 @@
 		<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
 		<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
 			The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
 			The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
 		</member>
 		</member>
-		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.02">
+		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.1">
 			Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
 			Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
 		</member>
 		</member>
 		<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
 		<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
@@ -77,7 +77,7 @@
 		<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
 		<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
 			If [code]true[/code], the light will cast shadows.
 			If [code]true[/code], the light will cast shadows.
 		</member>
 		</member>
-		<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0">
+		<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0">
 			Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
 			Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
 		</member>
 		</member>
 		<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
 		<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">

+ 1 - 1
doc/classes/RichTextLabel.xml

@@ -52,7 +52,7 @@
 				Clears the tag stack and sets [member bbcode_text] to an empty string.
 				Clears the tag stack and sets [member bbcode_text] to an empty string.
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="get_content_height">
+		<method name="get_content_height" qualifiers="const">
 			<return type="int">
 			<return type="int">
 			</return>
 			</return>
 			<description>
 			<description>

+ 2 - 0
doc/classes/SpotLight3D.xml

@@ -12,6 +12,8 @@
 	<methods>
 	<methods>
 	</methods>
 	</methods>
 	<members>
 	<members>
+		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.02" />
+		<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
 		<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
 		<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
 			The spotlight's angle in degrees.
 			The spotlight's angle in degrees.
 		</member>
 		</member>

+ 13 - 0
doc/classes/VisualShaderNodeTexture2DArrayUniform.xml

@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DArrayUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
+	<brief_description>
+	</brief_description>
+	<description>
+	</description>
+	<tutorials>
+	</tutorials>
+	<methods>
+	</methods>
+	<constants>
+	</constants>
+</class>