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Fix bug with viewport not correctly setting audio listener 2d

Fabio Alessandrelli 8 年之前
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2665460390
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/main/viewport.cpp

+ 1 - 1
scene/main/viewport.cpp

@@ -697,7 +697,7 @@ void Viewport::_update_listener() {
 
 void Viewport::_update_listener_2d() {
 
-	if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
+	if (is_inside_tree() && audio_listener_2d && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
 		SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
 	else
 		SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());