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Merge pull request #18942 from nemerle/fix_shader_validate_assign

Fix bad operator check in `ShaderLanguage::_validate_assign`
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      servers/visual/shader_language.cpp

+ 1 - 1
servers/visual/shader_language.cpp

@@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
 	if (p_node->type == Node::TYPE_OPERATOR) {
 
 		OperatorNode *op = static_cast<OperatorNode *>(p_node);
-		if (op->type == OP_INDEX) {
+		if (op->op == OP_INDEX) {
 			return _validate_assign(op->arguments[0], p_builtin_types);
 		}
 	}