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@@ -582,6 +582,21 @@ void RendererViewport::draw_viewports() {
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bool visible = vp->viewport_to_screen_rect != Rect2();
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+ if (vp->use_xr && xr_interface.is_valid()) {
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+ visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD.
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+
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+ // Override our size, make sure it matches our required size and is created as a stereo target
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+ Size2 xr_size = xr_interface->get_render_target_size();
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+
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+ // Would have been nice if we could call viewport_set_size here,
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+ // but alas that takes our RID and we now have our pointer,
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+ // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
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+ vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
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+ vp->size = xr_size;
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+ uint32_t view_count = xr_interface->get_view_count();
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+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
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+ }
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+
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if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
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visible = true;
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}
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@@ -619,11 +634,6 @@ void RendererViewport::draw_viewports() {
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RSG::storage->render_target_set_as_unused(vp->render_target);
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if (vp->use_xr && xr_interface.is_valid()) {
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- // override our size, make sure it matches our required size and is created as a stereo target
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- vp->size = xr_interface->get_render_target_size();
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- uint32_t view_count = xr_interface->get_view_count();
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- RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
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-
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// check for an external texture destination (disabled for now, not yet supported)
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// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
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RSG::storage->render_target_set_external_texture(vp->render_target, 0);
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@@ -843,7 +853,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
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// if render_direct_to_screen was used, reset size and position
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if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
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RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
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- RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
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+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
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}
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viewport->viewport_to_screen_rect = Rect2();
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