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Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule

Fix XR viewport size overrule and incorrect usage of internal size
Rémi Verschelde 3 年之前
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共有 1 个文件被更改,包括 16 次插入6 次删除
  1. 16 6
      servers/rendering/renderer_viewport.cpp

+ 16 - 6
servers/rendering/renderer_viewport.cpp

@@ -582,6 +582,21 @@ void RendererViewport::draw_viewports() {
 
 		bool visible = vp->viewport_to_screen_rect != Rect2();
 
+		if (vp->use_xr && xr_interface.is_valid()) {
+			visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD.
+
+			// Override our size, make sure it matches our required size and is created as a stereo target
+			Size2 xr_size = xr_interface->get_render_target_size();
+
+			// Would have been nice if we could call viewport_set_size here,
+			// but alas that takes our RID and we now have our pointer,
+			// also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
+			vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
+			vp->size = xr_size;
+			uint32_t view_count = xr_interface->get_view_count();
+			RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+		}
+
 		if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
 			visible = true;
 		}
@@ -619,11 +634,6 @@ void RendererViewport::draw_viewports() {
 
 		RSG::storage->render_target_set_as_unused(vp->render_target);
 		if (vp->use_xr && xr_interface.is_valid()) {
-			// override our size, make sure it matches our required size and is created as a stereo target
-			vp->size = xr_interface->get_render_target_size();
-			uint32_t view_count = xr_interface->get_view_count();
-			RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
-
 			// check for an external texture destination (disabled for now, not yet supported)
 			// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
 			RSG::storage->render_target_set_external_texture(vp->render_target, 0);
@@ -843,7 +853,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
 		// if render_direct_to_screen was used, reset size and position
 		if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
 			RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
-			RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
+			RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
 		}
 
 		viewport->viewport_to_screen_rect = Rect2();