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Fix lights flickering in GLES3 when new light attenuation is disabled

Co-authored-by: Clay John <[email protected]>
Hugo Locurcio 3 years ago
parent
commit
2826bec5d4
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/shaders/scene.glsl

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
 #ifdef USE_PHYSICAL_LIGHT_ATTENUATION
 		spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
 #else
-		spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w);
+		spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w);
 #endif
 	} else {
 		spot_attenuation = 0.0;