|
@@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
|
|
#ifdef USE_PHYSICAL_LIGHT_ATTENUATION
|
|
#ifdef USE_PHYSICAL_LIGHT_ATTENUATION
|
|
spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
|
|
spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
|
|
#else
|
|
#else
|
|
- spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w);
|
|
|
|
|
|
+ spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w);
|
|
#endif
|
|
#endif
|
|
} else {
|
|
} else {
|
|
spot_attenuation = 0.0;
|
|
spot_attenuation = 0.0;
|