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Fix incorrect camera transform of animation view in the import window

Yuri Rubinsky 1 年之前
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29fa291317
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      editor/import/3d/scene_import_settings.cpp

+ 1 - 1
editor/import/3d/scene_import_settings.cpp

@@ -609,7 +609,7 @@ void SceneImportSettingsDialog::_update_camera() {
 	float rot_y = cam_rot_y;
 	float zoom = cam_zoom;
 
-	if (selected_type == "Node" || selected_type.is_empty()) {
+	if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
 		camera_aabb = contents_aabb;
 	} else {
 		if (mesh_preview->get_mesh().is_valid()) {