فهرست منبع

i18n: Sync translations with Weblate

(cherry picked from commit 0e36b11f9d05bacd5036acc48bf654cbcd5b7628)
Rémi Verschelde 5 سال پیش
والد
کامیت
2aa832f415

+ 6 - 7
editor/translations/ca.po

@@ -11,12 +11,13 @@
 # Adolfo Jayme Barrientos <[email protected]>, 2020.
 # Xavier Gomez <[email protected]>, 2020.
 # Aina <[email protected]>, 2020.
+# Alex Mancha <[email protected]>, 2020.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-07 10:32+0000\n"
-"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Alex Mancha <codingstain@gmail.com>\n"
 "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ca/>\n"
 "Language: ca\n"
@@ -24,7 +25,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -694,9 +695,8 @@ msgid "Line Number:"
 msgstr "Línia:"
 
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "%d replaced."
-msgstr "Substitueix..."
+msgstr "%d reemplaçat."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -2756,7 +2756,6 @@ msgid "Set Up Version Control"
 msgstr "Configurar Control de Versions"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Shut Down Version Control"
 msgstr "Desactivar el control de versions"
 
@@ -5974,7 +5973,7 @@ msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "No s'ha pogut crear una capa de col·lisió convexa."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy

+ 2 - 3
editor/translations/cs.po

@@ -22,7 +22,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-01 05:50+0000\n"
+"PO-Revision-Date: 2020-03-12 23:33+0000\n"
 "Last-Translator: Vojtěch Šamla <[email protected]>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
@@ -1117,7 +1117,7 @@ msgstr "Děkujeme za komunitu Godotu!"
 
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
-msgstr "Přispívající do Godot Enginu"
+msgstr "Přispěvatelé do Godot Enginu"
 
 #: editor/editor_about.cpp
 msgid "Project Founders"
@@ -9907,7 +9907,6 @@ msgid "Can't run project"
 msgstr "Nelze spustit projekt"
 
 #: editor/project_manager.cpp
-#, fuzzy
 msgid ""
 "You currently don't have any projects.\n"
 "Would you like to explore official example projects in the Asset Library?"

+ 4 - 5
editor/translations/de.po

@@ -53,8 +53,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:32+0000\n"
-"Last-Translator: PagDev <[email protected]>\n"
+"PO-Revision-Date: 2020-03-14 15:05+0000\n"
+"Last-Translator: So Wieso <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "Language: de\n"
@@ -6029,9 +6029,8 @@ msgstr ""
 "Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
-msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
+msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -12483,7 +12482,7 @@ msgstr ""
 #: scene/3d/collision_shape.cpp
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 3 - 3
editor/translations/es.po

@@ -47,7 +47,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
 "Last-Translator: Javier Ocampos <[email protected]>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
@@ -6027,9 +6027,8 @@ msgstr ""
 "Es la opción más precisa (pero la más lenta) para la detección de colisiones."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
-msgstr "Crear una Única Colisión Convexa Hermana"
+msgstr "Crear Colisión Convexa Única Hermana"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -12481,6 +12480,7 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 3 - 3
editor/translations/es_AR.po

@@ -18,7 +18,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
 "Last-Translator: Javier Ocampos <[email protected]>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
@@ -5991,9 +5991,8 @@ msgstr ""
 "Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
-msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
+msgstr "Crear Colisión Convexa Única Hermana"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -12435,6 +12434,7 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 4 - 4
editor/translations/fi.po

@@ -14,7 +14,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-21 23:33+0000\n"
+"PO-Revision-Date: 2020-03-14 15:05+0000\n"
 "Last-Translator: Tapani Niemi <[email protected]>\n"
 "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fi/>\n"
@@ -23,7 +23,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11.1\n"
+"X-Generator: Weblate 4.0-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5945,9 +5945,8 @@ msgstr ""
 "Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
-msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
+msgstr "Luo yksittäisen konveksin törmäyksen sisar"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -12362,6 +12361,7 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape ei tue RigidBody solmua muussa kuin staattisessa tilassa."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 14 - 13
editor/translations/ja.po

@@ -35,7 +35,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
 "Last-Translator: Akihiro Ogoshi <[email protected]>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
@@ -908,7 +908,7 @@ msgstr "切断"
 
 #: editor/connections_dialog.cpp
 msgid "Connect a Signal to a Method"
-msgstr "メソッドにシグナルを接続する"
+msgstr "メソッドにシグナルを接続"
 
 #: editor/connections_dialog.cpp
 msgid "Edit Connection:"
@@ -5834,7 +5834,7 @@ msgstr "グラデーション編集"
 
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Item %d"
-msgstr "アイテム%d"
+msgstr "アイテム %d"
 
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Items"
@@ -5854,7 +5854,7 @@ msgstr "メッシュがありません!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Couldn't create a Trimesh collision shape."
-msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
+msgstr "三角形メッシュ コリジョンシェイプを作成できませんでした。"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Static Trimesh Body"
@@ -5954,7 +5954,7 @@ msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
-msgstr "三角形メッシュ兄弟コリジョンを生成"
+msgstr "三角形メッシュ コリジョンの兄弟を作成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -5965,7 +5965,6 @@ msgstr ""
 "これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
 msgstr "単一の凸型コリジョンの兄弟を作成"
 
@@ -5979,7 +5978,7 @@ msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Multiple Convex Collision Siblings"
-msgstr "複数の凸型コリジョンの兄弟を作成する"
+msgstr "複数の凸型コリジョンの兄弟を作成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid ""
@@ -7654,7 +7653,7 @@ msgstr "ジオメトリが無効です。衝突ポリゴンを作成できませ
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "CollisionPolygon2Dの兄弟を作成する"
+msgstr "CollisionPolygon2Dの兄弟を作成"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Invalid geometry, can't create light occluder."
@@ -7662,7 +7661,7 @@ msgstr "ジオメトリが無効です。ライトオクールダーを作成で
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Create LightOccluder2D Sibling"
-msgstr "LightOccluder2Dの兄弟を作成する"
+msgstr "LightOccluder2Dの兄弟を作成"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
@@ -11936,9 +11935,9 @@ msgid ""
 "   Godot Version: %s\n"
 "Please reinstall Android build template from 'Project' menu."
 msgstr ""
-"Androidビルドバージョンの不一致:\n"
-"インストールされたテンプレート:%s\n"
-"ゴドーバージョン:%s\n"
+"Androidビルド バージョンの不一致:\n"
+"  インストールされたテンプレート: %s\n"
+"  Godot バージョン: %s\n"
 "「プロジェクト 」メニューからAndroidビルドテンプレートを再インストールしてく"
 "ださい。"
 
@@ -11952,7 +11951,7 @@ msgid ""
 "Alternatively visit docs.godotengine.org for Android build documentation."
 msgstr ""
 "Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n"
-"あるいは、Androidビルドドキュメントについてはdocs.godotengine.orgをご覧くださ"
+"また、Androidビルドについてのドキュメントは docs.godotengine.org をご覧くださ"
 "い。"
 
 #: platform/android/export/export.cpp
@@ -12372,6 +12371,8 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape は、Static 以外のモードの RigidBody をサポートしていませ"
+"ん。"
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 3 - 1
editor/translations/ko.po

@@ -19,7 +19,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"PO-Revision-Date: 2020-03-14 00:33+0000\n"
 "Last-Translator: Ch. <[email protected]>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
@@ -12271,6 +12271,8 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape는 static 외의 모드가 설정된 RigidBody를 지원하지 않습니"
+"다."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 25 - 27
editor/translations/lv.po

@@ -4,12 +4,13 @@
 # This file is distributed under the same license as the Godot source code.
 # Gustavs Porietis (pg829-) <[email protected]>, 2018.
 # Martch Zagorski <[email protected]>, 2018.
+# Jānis Ondzuls <[email protected]>, 2020.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: Martch Zagorski <[email protected]>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Jānis Ondzuls <[email protected]>\n"
 "Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/lv/>\n"
 "Language: lv\n"
@@ -18,7 +19,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
 "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.0-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,31 +66,31 @@ msgstr ""
 
 #: core/ustring.cpp
 msgid "B"
-msgstr ""
+msgstr "B"
 
 #: core/ustring.cpp
 msgid "KiB"
-msgstr ""
+msgstr "KiB"
 
 #: core/ustring.cpp
 msgid "MiB"
-msgstr ""
+msgstr "MiB"
 
 #: core/ustring.cpp
 msgid "GiB"
-msgstr ""
+msgstr "GiB"
 
 #: core/ustring.cpp
 msgid "TiB"
-msgstr ""
+msgstr "TiB"
 
 #: core/ustring.cpp
 msgid "PiB"
-msgstr ""
+msgstr "PiB"
 
 #: core/ustring.cpp
 msgid "EiB"
-msgstr ""
+msgstr "EiB"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Free"
@@ -101,29 +102,27 @@ msgstr "Balancēts"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
-msgstr ""
+msgstr "Spogulis"
 
 #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
 msgid "Time:"
-msgstr ""
+msgstr "Laiks:"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Value:"
-msgstr ""
+msgstr "Vērtība:"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
-msgstr ""
+msgstr "Ievadiet vērtību šeit"
 
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Duplicate Selected Key(s)"
-msgstr "Dublikāta Izvēle"
+msgstr "Dublikāta Vērtības"
 
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Delete Selected Key(s)"
-msgstr "Izdzēst izvēlētos failus?"
+msgstr "Izdzēst izvēlēto(ās) vērtību(as)?"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
@@ -682,7 +681,7 @@ msgstr ""
 
 #: editor/array_property_edit.cpp
 msgid "Change Array Value"
-msgstr ""
+msgstr "Izmainīt masīva vērtību"
 
 #: editor/code_editor.cpp
 msgid "Go to Line"
@@ -690,20 +689,19 @@ msgstr "Doties uz Rindu"
 
 #: editor/code_editor.cpp
 msgid "Line Number:"
-msgstr ""
+msgstr "Rindas Numurs:"
 
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "%d replaced."
-msgstr "Aizvietot"
+msgstr "%d aizvietots."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
-msgstr ""
+msgstr "%d sakritība."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d matches."
-msgstr ""
+msgstr "%d sakritības."
 
 #: editor/code_editor.cpp editor/find_in_files.cpp
 msgid "Match Case"
@@ -719,16 +717,16 @@ msgstr "Aizvietot"
 
 #: editor/code_editor.cpp
 msgid "Replace All"
-msgstr ""
+msgstr "Aizvietot visu"
 
 #: editor/code_editor.cpp
 msgid "Selection Only"
-msgstr ""
+msgstr "Tikai izvēlētais"
 
 #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
 #: editor/plugins/text_editor.cpp
 msgid "Standard"
-msgstr ""
+msgstr "Standarts"
 
 #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Toggle Scripts Panel"

+ 2 - 2
editor/translations/nl.po

@@ -44,7 +44,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
 "Last-Translator: Stijn Hinlopen <[email protected]>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
@@ -12434,7 +12434,7 @@ msgstr ""
 #: scene/3d/collision_shape.cpp
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 3 - 2
editor/translations/pl.po

@@ -42,7 +42,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
 "Last-Translator: Tomek <[email protected]>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
@@ -5981,7 +5981,6 @@ msgstr ""
 "To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
 msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
 
@@ -12400,6 +12399,8 @@ msgstr ""
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
 msgstr ""
+"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
+"statyczny."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 3 - 4
editor/translations/pt_PT.po

@@ -19,7 +19,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
 "Last-Translator: João Lopes <[email protected]>\n"
 "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_PT/>\n"
@@ -28,7 +28,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11\n"
+"X-Generator: Weblate 4.0-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5958,7 +5958,6 @@ msgstr ""
 "Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Collision Sibling"
 msgstr "Criar Irmãos Únicos de Colisão Convexa"
 
@@ -12362,7 +12361,7 @@ msgstr ""
 #: scene/3d/collision_shape.cpp
 msgid ""
 "ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático."
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."

+ 4 - 4
editor/translations/ru.po

@@ -66,12 +66,13 @@
 # Artur Tretiak <[email protected]>, 2020.
 # Smadjavul <[email protected]>, 2020.
 # anonymous <[email protected]>, 2020.
+# Vinsent Insaider_red <[email protected]>, 2020.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-07 21:18+0000\n"
-"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Vinsent Insaider_red <vinsent.in7aider@gmail.com>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
@@ -98,9 +99,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
 msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
 
 #: core/math/expression.cpp
-#, fuzzy
 msgid "Invalid input %i (not passed) in expression"
-msgstr "Некорректный ввод %i (не был передан) в выражении"
+msgstr "Некорректный ввод %i (не подходит) в выражении"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"

+ 13 - 15
editor/translations/tr.po

@@ -42,12 +42,13 @@
 # Muhammet Mustafa Tozlu <[email protected]>, 2019.
 # HALİL ATAŞ <[email protected]>, 2019.
 # Zsosu Ktosu <[email protected]>, 2020.
+# Mesut Aslan <[email protected]>, 2020.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-30 03:56+0000\n"
-"Last-Translator: Zsosu Ktosu <zktos[email protected]>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Mesut Aslan <kontiny[email protected]>\n"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tr/>\n"
 "Language: tr\n"
@@ -55,7 +56,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -726,9 +727,8 @@ msgid "Line Number:"
 msgstr "Satır Numarası:"
 
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "%d replaced."
-msgstr "Değiştir..."
+msgstr "%d değiştirildi."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -3989,9 +3989,8 @@ msgid "Saving..."
 msgstr "Kaydediliyor..."
 
 #: editor/import_dock.cpp
-#, fuzzy
 msgid "%d Files"
-msgstr " Dosyalar"
+msgstr "%d Dosya"
 
 #: editor/import_dock.cpp
 msgid "Set as Default for '%s'"
@@ -5870,9 +5869,8 @@ msgid "Mesh is empty!"
 msgstr "Örüntü boş!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Couldn't create a Trimesh collision shape."
-msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
+msgstr "Trimesh çarpışma şekli oluşturulamadı."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Static Trimesh Body"
@@ -5888,25 +5886,23 @@ msgstr "Üçlü Örüntü Yüzeyi Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
+msgstr "Sahne kökü için tek bir dışbükey çarpışma şekli oluşturulamaz."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "Tek dışbükey çarpışma şekli oluşturulamadı."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Create Single Convex Shape"
-msgstr "Dışbükey Şekil[ler] Oluştur"
+msgstr "Tekil Dışbükey Şekil Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
 msgid "Couldn't create any collision shapes."
-msgstr "Klasör oluşturulamadı."
+msgstr "Herhangi bir çarpışma şekli oluşturulamadı."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
@@ -5977,6 +5973,8 @@ msgid ""
 "Creates a polygon-based collision shape.\n"
 "This is the most accurate (but slowest) option for collision detection."
 msgstr ""
+"Poligon bazlı bir çarpışma şekli oluştur.\n"
+"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy