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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"

Aaron Franke 2 years ago
parent
commit
2bc0bcbd26

+ 1 - 1
core/core_constants.cpp

@@ -586,7 +586,7 @@ void register_global_constants() {
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
-	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE);
+	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);

+ 1 - 1
core/io/resource.cpp

@@ -262,7 +262,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
 
 		if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
 			r->set(E.name, p.duplicate(p_subresources));
-		} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
+		} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
 			Ref<Resource> sr = p;
 			if (sr.is_valid()) {
 				r->set(E.name, sr->duplicate(p_subresources));

+ 1 - 1
core/object/object.h

@@ -109,7 +109,7 @@ enum PropertyUsageFlags {
 	PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
 	PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
 	PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
-	PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
+	PROPERTY_USAGE_ALWAYS_DUPLICATE = 1 << 19, // When duplicating a resource, always duplicate, even with subresource duplication disabled.
 	PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
 	PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
 	PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,

+ 2 - 2
doc/classes/@GlobalScope.xml

@@ -2664,8 +2664,8 @@
 		<constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
 			The property is an array.
 		</constant>
-		<constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
-			If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate].
+		<constant name="PROPERTY_USAGE_ALWAYS_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
+			When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should always be duplicated, regardless of the [code]subresources[/code] bool parameter.
 		</constant>
 		<constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
 			The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).

+ 1 - 1
doc/classes/Resource.xml

@@ -24,7 +24,7 @@
 			<param index="0" name="subresources" type="bool" default="false" />
 			<description>
 				Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original.
-				If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overridden by the [constant PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE] flag.
+				If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overridden by the [constant PROPERTY_USAGE_ALWAYS_DUPLICATE] flag.
 				[b]Note:[/b] For custom resources, this method will fail if [method Object._init] has been defined with required parameters.
 			</description>
 		</method>

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs

@@ -111,7 +111,7 @@ namespace Godot.SourceGenerators
         ClassIsEnum = 65536,
         NilIsVariant = 131072,
         Array = 262144,
-        DoNotShareOnDuplicate = 524288,
+        AlwaysDuplicate = 524288,
         HighEndGfx = 1048576,
         NodePathFromSceneRoot = 2097152,
         ResourceNotPersistent = 4194304,

+ 1 - 1
scene/2d/skeleton_2d.cpp

@@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
 			PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
 					PROPERTY_HINT_RESOURCE_TYPE,
 					"SkeletonModificationStack2D",
-					PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+					PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
 }
 
 void Skeleton2D::_make_bone_setup_dirty() {

+ 1 - 1
scene/3d/voxel_gi.cpp

@@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
 
 	BIND_ENUM_CONSTANT(SUBDIV_64);
 	BIND_ENUM_CONSTANT(SUBDIV_128);

+ 1 - 1
scene/animation/animation_node_state_machine.cpp

@@ -716,7 +716,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
 ///////////////////////////////////////////////////////
 
 void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
-	r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+	r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
 	List<StringName> advance_conditions;
 	for (int i = 0; i < transitions.size(); i++) {
 		StringName ac = transitions[i].transition->get_advance_condition_name();

+ 1 - 1
scene/gui/text_edit.cpp

@@ -6374,7 +6374,7 @@ void TextEdit::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
 
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
 
 	ADD_GROUP("Scroll", "scroll_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_smooth"), "set_smooth_scroll_enabled", "is_smooth_scroll_enabled");

+ 1 - 1
scene/main/node.cpp

@@ -2213,7 +2213,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
 
 			Variant value = N->get()->get(name).duplicate(true);
 
-			if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
+			if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
 				Resource *res = Object::cast_to<Resource>(value);
 				if (res) { // Duplicate only if it's a resource
 					current_node->set(name, res->duplicate());

+ 1 - 1
scene/resources/skeleton_modification_2d_stackholder.cpp

@@ -64,7 +64,7 @@ bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &
 }
 
 void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
-	p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+	p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
 
 #ifdef TOOLS_ENABLED
 	if (Engine::get_singleton()->is_editor_hint()) {

+ 1 - 1
scene/resources/skeleton_modification_stack_2d.cpp

@@ -37,7 +37,7 @@ void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list)
 				PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
 						PROPERTY_HINT_RESOURCE_TYPE,
 						"SkeletonModification2D",
-						PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+						PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
 	}
 }
 

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -1561,7 +1561,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
 			prop_name += "/" + itos(E.key);
 
 			if (E.key != NODE_ID_OUTPUT) {
-				p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+				p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
 			}
 			p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));