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[GD 3.0] Fix stretch mode 2d... again

Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
Shockblast 8 vuotta sitten
vanhempi
commit
2f76257da4
1 muutettua tiedostoa jossa 1 lisäystä ja 1 poistoa
  1. 1 1
      main/main.cpp

+ 1 - 1
main/main.cpp

@@ -1235,7 +1235,7 @@ bool Main::start() {
 
 			String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
 			String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
-			Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
+			Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
 
 			SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
 			if (stretch_mode == "2d")