소스 검색

[GD 3.0] Fix stretch mode 2d... again

Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
Shockblast 8 년 전
부모
커밋
2f76257da4
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      main/main.cpp

+ 1 - 1
main/main.cpp

@@ -1235,7 +1235,7 @@ bool Main::start() {
 
 			String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
 			String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
-			Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
+			Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
 
 			SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
 			if (stretch_mode == "2d")