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+/*************************************************************************/
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+/* node_3d_editor_gizmos.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef SPATIAL_EDITOR_GIZMOS_H
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+#define SPATIAL_EDITOR_GIZMOS_H
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+
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+#include "editor/plugins/node_3d_editor_plugin.h"
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+#include "scene/3d/camera_3d.h"
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+
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+class Camera3D;
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+
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+class LightNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(LightNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ LightNode3DGizmoPlugin();
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+};
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+
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+class AudioStreamPlayer3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(AudioStreamPlayer3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ AudioStreamPlayer3DNode3DGizmoPlugin();
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+};
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+
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+class CameraNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(CameraNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ CameraNode3DGizmoPlugin();
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+};
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+
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+class MeshInstanceNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(MeshInstanceNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ bool can_be_hidden() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ MeshInstanceNode3DGizmoPlugin();
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+};
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+
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+class Sprite3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(Sprite3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ bool can_be_hidden() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ Sprite3DNode3DGizmoPlugin();
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+};
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+
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+class Position3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(Position3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+ Ref<ArrayMesh> pos3d_mesh;
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+ Vector<Vector3> cursor_points;
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ Position3DNode3DGizmoPlugin();
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+};
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+
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+class SkeletonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(SkeletonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ SkeletonNode3DGizmoPlugin();
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+};
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+
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+class PhysicalBoneNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(PhysicalBoneNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ PhysicalBoneNode3DGizmoPlugin();
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+};
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+
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+class RayCastNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(RayCastNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ RayCastNode3DGizmoPlugin();
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+};
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+
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+class SpringArmNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(SpringArmNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ SpringArmNode3DGizmoPlugin();
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+};
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+
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+class VehicleWheelNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(VehicleWheelNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ VehicleWheelNode3DGizmoPlugin();
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+};
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+
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+class SoftBodyNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(SoftBodyNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ bool is_selectable_when_hidden() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
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+ bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const;
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+
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+ SoftBodyNode3DGizmoPlugin();
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+};
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+
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+class VisibilityNotifierGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(VisibilityNotifierGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ VisibilityNotifierGizmoPlugin();
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+};
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+
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+class CPUParticlesGizmoPlugin : public EditorNode3DGizmoPlugin {
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+ GDCLASS(CPUParticlesGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ bool is_selectable_when_hidden() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+ CPUParticlesGizmoPlugin();
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+};
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+
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+class ParticlesGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(ParticlesGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ bool is_selectable_when_hidden() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ ParticlesGizmoPlugin();
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+};
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+
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+class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ ReflectionProbeGizmoPlugin();
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+};
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+
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+class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ GIProbeGizmoPlugin();
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+};
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+
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+#if 0
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+class BakedIndirectLightGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(BakedIndirectLightGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Spatial *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ BakedIndirectLightGizmoPlugin();
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+};
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+#endif
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+class CollisionShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(CollisionShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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+
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+ CollisionShapeNode3DGizmoPlugin();
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+};
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+
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+class CollisionPolygonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+ GDCLASS(CollisionPolygonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+ CollisionPolygonNode3DGizmoPlugin();
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+};
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+
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+class NavigationMeshNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(NavigationMeshNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+ struct _EdgeKey {
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+
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+ Vector3 from;
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+ Vector3 to;
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+
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+ bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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+ };
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ NavigationMeshNode3DGizmoPlugin();
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+};
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+
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+class JointGizmosDrawer {
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+public:
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+ static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
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+ static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
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+ static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
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+ static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
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+ /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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+ /// with axis X and Y that are looking toward the body and oriented toward up
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+ static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
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+
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+ // Draw circle around p_axis
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+ static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
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+ static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
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+};
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+
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+class JointNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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+
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+ GDCLASS(JointNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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+
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+public:
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+ bool has_gizmo(Node3D *p_spatial);
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+ String get_name() const;
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+ int get_priority() const;
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+ void redraw(EditorNode3DGizmo *p_gizmo);
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+
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+ static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
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+ static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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+ static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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+ static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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+ static void CreateGeneric6DOFJointGizmo(
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+ const Transform &p_offset,
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+ const Transform &p_trs_joint,
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+ const Transform &p_trs_body_a,
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+ const Transform &p_trs_body_b,
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+ real_t p_angular_limit_lower_x,
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+ real_t p_angular_limit_upper_x,
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+ real_t p_linear_limit_lower_x,
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+ real_t p_linear_limit_upper_x,
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+ bool p_enable_angular_limit_x,
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+ bool p_enable_linear_limit_x,
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+ real_t p_angular_limit_lower_y,
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+ real_t p_angular_limit_upper_y,
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+ real_t p_linear_limit_lower_y,
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+ real_t p_linear_limit_upper_y,
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+ bool p_enable_angular_limit_y,
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+ bool p_enable_linear_limit_y,
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+ real_t p_angular_limit_lower_z,
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+ real_t p_angular_limit_upper_z,
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+ real_t p_linear_limit_lower_z,
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+ real_t p_linear_limit_upper_z,
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+ bool p_enable_angular_limit_z,
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+ bool p_enable_linear_limit_z,
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+ Vector<Vector3> &r_points,
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+ Vector<Vector3> *r_body_a_points,
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+ Vector<Vector3> *r_body_b_points);
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+
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+ JointNode3DGizmoPlugin();
|
|
|
+};
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+
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|
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+#endif // SPATIAL_EDITOR_GIZMOS_H
|