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Fix sprite editor conversion tools to handle compressed textures

(cherry picked from commit 1cd7a16c100e8b4f9a4a7e898ae5e0aad61718fb)
Andrii Doroshenko (Xrayez) 4 years ago
parent
commit
329dcebc83
1 changed files with 5 additions and 0 deletions
  1. 5 0
      editor/plugins/sprite_editor_plugin.cpp

+ 5 - 0
editor/plugins/sprite_editor_plugin.cpp

@@ -182,6 +182,11 @@ void SpriteEditor::_update_mesh_data() {
 
 
 	Ref<Image> image = texture->get_data();
 	Ref<Image> image = texture->get_data();
 	ERR_FAIL_COND(image.is_null());
 	ERR_FAIL_COND(image.is_null());
+
+	if (image->is_compressed()) {
+		image->decompress();
+	}
+
 	Rect2 rect;
 	Rect2 rect;
 	if (node->is_region())
 	if (node->is_region())
 		rect = node->get_region_rect();
 		rect = node->get_region_rect();