(cherry picked from commit 1cd7a16c100e8b4f9a4a7e898ae5e0aad61718fb)
@@ -182,6 +182,11 @@ void SpriteEditor::_update_mesh_data() {
Ref<Image> image = texture->get_data();
ERR_FAIL_COND(image.is_null());
+
+ if (image->is_compressed()) {
+ image->decompress();
+ }
Rect2 rect;
if (node->is_region())
rect = node->get_region_rect();