D3D12: Avoid crash on exit
@@ -85,6 +85,11 @@ const GUID CLSID_D3D12SDKConfigurationGodot = { 0x7cda6aca, 0xa03e, 0x49c8, { 0x
RenderingContextDriverD3D12::RenderingContextDriverD3D12() {}
RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
+ // Let's release manually everything that may still be holding
+ // onto the DLLs before freeing them.
+ device_factory.Reset();
+ dxgi_factory.Reset();
+
if (lib_d3d12) {
FreeLibrary(lib_d3d12);
}