Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 32eb97fd2a Merge pull request #95074 from RandomShaper/d3d12_exit_crash 1 éve
.github 96feb924e8 [Web] Enable the closure compiler in CI 1 éve
core f5bb14dceb [ResourceLoader] Add check to prevent double free crashes. 1 éve
doc 5bc4b49f0b Document converting a TileMap node to TileMapLayer using the editor 1 éve
drivers 32eb97fd2a Merge pull request #95074 from RandomShaper/d3d12_exit_crash 1 éve
editor b1c111d033 Fix reimport file multiple scenes 1 éve
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platform 2bd21b588e [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 1 éve
scene 1e8bfdcd4f Merge pull request #95239 from AThousandShips/skeleton_internal_fix 1 éve
servers f8c99efc3b Fix LightmapGI causes crash when using --headless 1 éve
tests 90c77c1f68 Fix compilation failure in test_graph_node.h with disable_exceptions=false 1 éve
thirdparty 764b7abe82 [ENet] Better handle disconnected peers in DTLS server 1 éve
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 éve
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 éve
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 éve
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 éve
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 éve
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 éve
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 éve
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SConstruct d2064fea52 SCons: Load optional ninja tool before setting its options 1 éve
gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 éve
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 éve
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
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methods.py 4e5ed0bbfb Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 1 éve
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scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 éve
version.py 91eb688e17 Bump version to 4.3-rc 1 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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